You have the right to spy, steal, destroy, and assassinate, to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.
You are Sam Fisher.
You are a Splinter Cell.
When two CIA agents mysteriously vanish in the former Soviet republic of Georgia, the NSA's secret sub-agency, Third Echelon, deploys Sam Fisher - its most capable Splinter Cell operative - to recover them. Fisher soon uncovers a deeper conspiracy: a plot that threatens to destabilize world order and spark nuclear conflict.
Fisher, like all Third Echelon Splinter Cells, is granted use of the Fifth Freedom - unprecedented latitude to safeguard America's security by any means necessary. Acting alone, he uses terrorists' own tactics against them. Should he fall to enemy hands, the U.S. government will disavow any knowledge of his existence.
No more time for negotiations and diplomacy. The time for decisive action has come. Strike from the darkness… Fade away. You are Sam Fisher. You are a Splinter Cell.
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Training Stage Secret
In the Training Stage, after you complete the task of looking at the lights, you can go over to the left or right of where you are. You will be above the lights to find two doors. On the right is a door that leads to a room where a lock pick is sitting on the shelf beside the door. You can use this to get into the door that is located just beside the door leading to the covert-ops section of the training.
After getting in this door and getting the keypad code (the code is 5656) you can then go on the left and get into the doorway on the left of the start of the level. Through this door is two rooms. In the last room is Anna Gromsdottir. You can talk to her about different things, but DON'T hit her because you will be fired!
You cannot be seen when hiding in dark places. Shoot the lights to make it dark, but make sure that there are no guards around. Do not stay in the light too long.
Escaping a room full of soldiers
Take a sticky camera or smoke grenades and throw it near where the most guards are located. For the sticky camera, a control bar that tells you how to make a noise or use smoke will appear at the bottom of the screen. Throw the smoke grenade and the smoke should knock out some guards. When the smoke appears from the grenade(s), it is your chance to run for it .
Knock out an enemy
To knock out an enemy without killing him, equip the sticky camera and shoot it at his head. Aim slightly above the head to compensate for gravity. After he is down, pick up the sticky camera and use it again.
Defense Ministry: Getting to the South Hall/Wing
After interrogating the driver and heading back upstairs, save at the checkpoint and view the intermission sequence of the window in the courtyard opening. Walk out on the balcony and turn left. Jump on the rain gutter on the wall. Move along the gutter towards the open window. If an alarm goes off, you have not properly hidden your dead bodies. Move back through the level and throw all your dead bodies into dark corners.
Defense Ministry: Nikoladze's Office
Once you rappel through the glass window and kill the guard, access the computer in the far right corner of the level first. Then, access the main (Nikoladze's) computer closest to the window. Immediately run back to the window and drop out, but stay near to the ledge so that you will grab hold of it and hang out with the window. Guards will enter and search the office. They will not see you if you remain hanging out the window. They will clear the room, then leave. You can now access the computer again (as instructed by HQ). Then, proceed with caution when reaching your extraction point.
Luring your enemy
To do this, find a can or glass bottle to pick up. Once obtained, move to a location, preferably dark. While hidden, throw the can or bottle to an open area with an enemy nearby. When thrown, the enemy will wonder what happened and walk towards that location. After you have drawn him out, you can take him out for an easy kill.
In training after you look at the 4 lights and you can move. Go to the left and do a wall jump . Once you get up the ledge, youll find a door. But you half to tiipe in a password. The pass word is 5656.