Star Wars: Knights of the Old Republic Cheats

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Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republic

Publisher: LucasArts

Release Date: 2003-07-17

92% GameRatio

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Description: Long before the Galactic Civil War, an epic drama begins.

Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi.

* Immersive, action-packed Star Wars role playing experience with customizable and evolving playable characters.

* Your group, comprised of up to 3 characters, can include humans, droids, Twi'leks, Wookiees and more.

* Fast paced mini-games -- such as racing swoop bikes, or manning turret guns.

* Journey spans ten different worlds ranging from the familiar to the new.

* Locations include Tatooine, Sith world of Korriban, Jedi Academy on Dantooine and Wookiee homeworld of Kashyyyk.

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Table of Contents

Dantooine

Dantooine: Increase Dark alignment
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers, you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of questioning. Repeat this to accumulate as many Dark points as desired.

Dantooine: Increase Light alignment
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. That is when Rahasia Sandral shows up and asks you for help. If you deny helping her free Shen, she will be upset. After denying her, go back to her and select "Apologize". After you apologize to her, she will continue with what help she needs, but deny her quickly instead of hearing her story. The apology earns you a Light side point. You can repeat this as many times as desired in order to accumulate high Light status.

Ebon Hawk

Ebon Hawk: Easy credits
When you start to do the last Jedi trial, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for about 50 Computer Spikes. Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired.

Korriban

Korriban: Easy experience
Enter the Sith academy. Once there, you will find a room with slaves. There is a computer terminal inside the room. Log into the computer and chose "Hack into Sith Data files". When you do this, you will notice that the option to hack does not disappear. With the right party member, the cost for the Data Hack will only be 1 Spike. Each Data Hack will result in 360 experience points for your group. Note: This was done after all the Sith Academy quests were completed. Also, you can get unlimited Computer Spikes on Tatooine.

Krayt Dragon Den

Krayt Dragon den: Defeating Calo Nord
Have a party consisting of Bastila and Carth. Have Carth equip one or two melee weapons and have your entire party attack Calo. Note: It helps to have the normal or advanced power swing to attack him. If you have it, keep doing this and Calo will probably attack Bastila and Carth instead of your character. He should die quickly, and his thugs are easy pickings.

When Calo Nord appears after coming out of the dragon's lair, instead of engaging him, you can run around the slain dragon on its right side and proceed to the exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your entire party is with you when doing this.

Manaan

Manaan: Sith encryption code puzzle
For these matrices:

Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)

The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.

Taris

Taris Undercity: Curing Rakghoul
To cure Rakghoul without drinking the Serum and having to find another one, approach a random person. Talk to them and say goodbye. You should be instantly healed. If you are not instantly healed, your green bar should disappear in the matter of seconds. Note: This will not restore health; find a Healer or use Medipacs.

Taris Undercity: Cheap Medpacs
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 credits. Everyone else sells them for 40 credits.

Taris Upper City: Increase Dark alignment
When you are on the east side of Taris, walk toward the three drunkards. This will initiate one of the drunkards to insult you. Pick the last response at the very bottom of the dialogue menu to start a fight with the drunkards. Before the fight, it will state that you have gained Dark Force points. Beat the drunkards to continue.

Taris Sewers: Getting past the Rancor
When you see the Rancor that is facing away from your team in the large room, take only one of team members and put the other in the "Apartment". You should only have "yourself" and Mission Vao. At the entrance of the large room facing the Rancor (with his back turned), take over Mission. Turn on the invisible camouflage and move Mission towards the door the Rancor is facing. Move Mission to the right side of the Rancor where his right foot is far enough back so she can pass. After moving past the Rancor, go to the door, open it, and notice two guards. Toss two plasma grenades at them, then finish them off with Mission's blaster. Turn around and move fairly close to the Rancor. Open fire on the Rancor to keep it distracted. Switch to your character and follow the same route that Mission took. The Rancor will be too distracted with Mission and will not notice you. Be sure not to touch the Rancor. Once your character has made it where Mission is located, toss only frag grenades. It will take between five to seven of them to kill the Rancor. You will not have enough frags to kill the Rancor, but you can both move to the door that the guards where watching and move to the next level. Finish off the Rancor later and continue on.

Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass the Rancor first. When she reaches the door to the gang base, equip a blaster and open fire. Then, take the main character and use their stealth camouflage to also pass the Rancor.

Save the game at the door just before confronting the Rancor. Walk up until you pinpoint the monster in combat mode. Then, throw one concussion grenade. If he does not turn around, the grenade worked. Quickly run for the door to the left or right of the beast. Note: You will also need to kill two guards.

When you see the Rancor, slowly walk up to it and throw an adhesive or concussion grenade at it. Then, quickly run in the room and defeat the Vulkar guards. Make sure you have a lot of medpacs.

Taris Sewers: Defeating the Rancor
In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item (odor) that is supposed to lure the Rancor somewhere. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then press X to enter "give" mode. Put in one frag grenade and one of the smelly synthesizers you got from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.

Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to "Give Items". Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.

If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.

Tatooine

Tatooine: Unlimited Computer Spikes
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you can purchase droids (near the desert gate) and you will find an unlimited supply of Spikes for 250 credits each.

General Hints & Tips

Hidden names
When using the random name generator, press it enough times and you will get character names from the Homestar Runner cartoons, such as "Homsar" and "Kerreck." It might take a few tries to find these.

Easy Money
Have Zaalbar make you grenades, T3 make you programming spikes, and Canderous make you stimulants. You can then sell these things to different merchants you encounter.

Easy battles
For an easy win against any opponent, target them by pressing R. Then, start running around in circles. This can be very helpful if you only have a small amount of health remaining and need to heal yourself. It can also help in a Jedi battle, as the enemy will eventually put his or her lightsaber away, giving you an opportunity to attack.

If you happen to find yourself dying frequently in a battle and you have plenty of advanced medpacs and other healing items, wait until the enemy takes off lots of your health. After doing so, quickly press Start and save the game. Load it again and your screen should be in the combat "pause" mode, with the enemy sighted message. Press Start again and go to your inventory. You can now use as many medpacs or life support packs as needed, as compared to the normal one per round. This trick is especially useful when approached by Dark Jedi and you are stuck.

Keep The Sandpeople Robes

Once you obtain the robes and complete the associated quest, equip it to another party member when you select the option of handing it over.

Keep The Sith Armor

Once you obtain the armor and complete the associated quest, equip it to another party member when you select the option of handing it over.

Easy Path to the Dark Side

When you discover the stowaway aboard the Ebon Hawk, select the option Get out of here, whoever you are! Right now!! Then, before she leaves, talk to here again and select the same option. Continue to repeat as you gain 1 Dark Side point each time.

Raise or Lower your Voice

(Note: You need two controllers for this trick) With your primary controller plugged into ports 1, 2 or 3 have a second controller plugged into port 4. While playign the game, press the black or white button on the second controller to raise and lower the pitch of the in-game voices.

Secret Ending

(Note: You need two controllers for this trick) With your primary controller plugged into ports 1, 2 or 3 have a second controller plugged into port 4. Before you enter the final battle with Darth Malak (do NOT open the door), pull both the 'L' and 'R' buttons on both controllers for a secret ending.

Magic Healing

Go to a area that is safe from combat (Not in combat or in a room) and pause and go to the map screen. Now hit the X button to jump back to the Ebon Hawk and be healed. Select Map again and hit X again to go back to where you where.

Fight Security Droids

To fight security droids, using vibroblades helps a lot, but make sure you have at least one other member in your party to back you up.
- Stalkie

Finish the Game

To automaticly beat the game go to the rancor gaurding one of the swoopgangs base and save right outside the chamber it's in. Go in side and kill the rancor,then load your saved game and go and kill it again. Do this untill you see that your saved game is different, and it takes you to a different place. this is where y ou will fight the final boss, a dark jedi who has bastila.
- Stalkie

Defeating the Dark Jedi in the Sith base at the water world
Have the main character as Bastila and Big Z in your party. Once inside the base, after getting past the water pressure is a room where you will find Sasha. Next to that room is another room with a dark Jedi and two fish-like creatures. To defeat the Dark Jedi, have Bastila throw the lightsabers at her and make Big Z attack her with two swords. Keep doing this and she will die quickly. You can take out the other two fish creatures afterwards.

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