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Star Wars: Battlefront II Guide/Walkthrough Xbox |
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 Star Wars: Battlefront II Guide/Walkthrough Publisher LucasArts Release Date 2005-11-01
| | 87% Game Ratio (GR%) |
Star Wars Battlefront II Guide/Walkthrough
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+----------------------------------+ Websites with permission to post this:
| Author: Neil Stump | -NBox Gamer (www.nboxgamer.com)
| E-Mail: Neil.Stump@gmail.com | -GameFAQs (www.gamefaqs.com)
| Version: 1.0 | -Gamer Help (www.gamerhelp.com)
| Date: 1 January 2006 |
| Copyright 2005 Neil Stump |
+----------------------------------+
+----------------------------------+ +----------------------------------------+
| | | Teen |
| Title: Star Wars Battlefront II | | Mild Language |
| Platform: Xbox | | Violence |
| ESRB Rating: T (Teen) | | by the ESRB. |
| Players: 1-4 Players | | ESRB Content Rating www.esrb.org |
| Xbox Live Cabaple: Yes | | Game experience may change |
| | | during online play. |
+----------------------------------+ +----------------------------------------+
+-------------------+
| Table of Contents | Guide is based off of the North American Version.
+-------------------+
1) Version History (1VHY) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
2) Controls (2CTRL) | Looking for something specific? |
3) Heads Up Display [HUD] (3HUD) | Use the numbers to the right of |
4) Basic Information (4BIN) | each section. These figures are |
4.1) Map (4.1MAP) | used only one time so copy them |
4.2) Command Posts (4.2CPO) | press Crtl+F, paste the code in |
4.3) Reinforcements (4.3REI) | the menu brought up press enter |
4.4) Medals and Awards (4.4MAA) | and get the information needed. |
4.5) Single Player (4.5 SPL) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
5) Units (5UNT)
5.1) Rebel Alliance (5.1RAL)
5.2) Galactic Empire (5.2GEM)
5.3) Republic (5.3REP)
5.4) CIS (5.4CIS)
5.5) Heroes (5.5HER)
5.5.1) Hero Data (5.5.1HDA)
5.5.2) Description of Hero Attacks (5.5.2DFP)
6) Vehicles (6VEH)
7) Weapons (7WPN)
8) Walkthrough (8WLK)
8.1) Rise of the Empire (8.1ROTE)
8.1.1) Attack of the Clones [Training Mission] (8.1.1AOTC)
8.1.2) Mygeeto: Amongst the Ruins [Mission Number 1] (8.1.2ATR)
8.1.3) Coruscant: A Desperate Rescue [Space] [Mission Number 2] (8.1.3ADR)
8.1.4) Felucia: Heart of Darkness [Mission Number 3] (8.1.4HOD)
8.1.5) Kashyyyk: First Line of Defense [Space] [Mission Number 4] (8.1.5FD)
8.1.6) Kashyyyk: A Line in the Sand [Mission Number 5] (8.1.6ALS)
8.1.7) Utapau: Underground Ambush [Mission Number 6] (8.1.7UUA)
8.1.8) Coruscant: Knightfall [Mission Number 7] (8.1.8CKF)
8.1.9) Naboo: Imperial Diplomacy [Mission Number 8] (8.1.9IDY)
8.1.10) Mustafar: Preventative Measures [Space] [Mission Number 9] (8.1.10)
8.1.11) Mustafar: Tying up Loose Ends [Mission Number 10] (8.1.11TLE)
8.1.12) Kamino: Changing of the Guard [Mission Number 11] (8.1.12COG)
8.1.13) Death Star: Prison Break [Mission Number 12] (8.1.13DSPB)
8.1.14) Polis Massa: Birth of the Rebellion [Mission Number 13] (8.1.14BOR)
8.1.15) Tantive IV: Recovering the Plans [Mission Number 14] (8.1.15RTP)
8.1.16) Yavin 4: Vader's Fist Strikes Back [Space] [Mission Number 15] (VF)
8.1.17) Yavin 4: Revenge of the Empire [Mission Number 16] (8.1.17ROE)
8.1.18) Hoth: Our Finest Hour [Mission Number 17] (8.1.18OFH)
8.2) Galactic Conquest (8.2GCO)
8.3) Instant Action Tips and Tricks (8.3IAC)
8.3.1) Ground Missions (8.3.1GRM)
8.3.2) Space Missions (8.3.2SPM)
9) Thanks (9TKS)
+=============================================================================+
| 1) Version History (1VHY) |
+=============================================================================+
Version 1.0: Initial Release, all core materials are completed, further updates
will come if needed.
1 January 2006
+=============================================================================+
| 2) Controls (2CTRL) |
+=============================================================================+
IFNANTRY/JEDI:
Left Thumbstick - Move/Strafe (click and hold to sprint)
Right Thubmstick - Freelook/Click to Zoom
A Button - Jump (press again in the air to activate Jet Pack or Force Jump)
B Button - Single Tap to Crouch (tap while running to Roll)
Y Button - Action/Enter Vehicle
X Button - Track Target
Left Trigger - Secondary Attack
Black Button - Secondary Next
Right Trigger - Primary Attack
White Button - Primary Next/Saber Block (Jedi)
Back Button - Toggle Map Modes
Start Button - Pause Menu
Down D-Pad - Reload (not applicable for Jedi)
Up D-Pad - Squad Command (not applicable for Jedi)
VEHICLE/TRANSPORT:
Left Thumbstick - Throttle/Strafe (click and hold to Boost)
Right Thubmstick - Pitch/Turn (click to zoom)
A Button - Jump in Vehicle
B Button - Evasive Maneuver
Y Button - Exit Vehicle
X Button - Track Target
Left Trigger - Secondary Attack
Right Trigger - Primary Attack
Black Button - Switch Position (inside vehicle)
Back Button - Toggle Map Modes
Start Button - Pause Menu
Up D-Pad - Squad Commands
STARFIGHTER:
Left Thumbstick - Pitch/Turn; press in Thumbstick to zoom
Right Thubmstick - Throttle/Roll; press and hold Thumbstick to boost
A Button - Land/Take Off
B Button - Evasive Maneuver
Y Button - Exit Vehicle
Left Trigger - Secondary Weapon
Right Trigger - Primary Weapon
Black Button - Switch Position (inside vehicle)
Back Button - Toggle Map Modes
Start Button - Pause
Up D-Pad - Squad Commands
TURRET:
Left Thumbstick - Freelook/Aim (click to zoom)
Right Thubmstick - Zoom Adjust (click to zoom)
Y Button - Exit Turret
Right Trigger - Primary Attack
X Button - Track Target
White Button - Not Used
Down D-Pad - Not Used
+=============================================================================+
| 3) Heads Up Display [HUD] (3HUD) |
+=============================================================================+
(Below Information is from the Game Instruction Manual)
--------------------------------------------- 1) Target Information: The name
| | of your currently highlighted
| 1 | target will appear along with a
| 8 9 | health bar. Friendly targets
| | appear blue, enemies appear red,
| 3(may appear in any direction) | and mission objectives and native
| | factions will appear yellow.
| |
| 2 | 2) Target Reticle: When the
| | reticle is over a friendly unit
| | it will turn Blue; if it is
| | pointed at an enemy it will turn
| 5 | Blue; if it is pointed at an
| 4 | enemy it will turn Red. Tick
| 6 | marks around the interior of the
| 7 | reticle indicate the ammo
--------------------------------------------- remaining in your current clip.
Some weapons generate heat, which
will appear as a circular bar within the reticle. If a weapon overheats you
must wait until it cools to fire again. Reload/Recharge time is indicated by
five dots at the bottom, or around the edges of the reticle.
3) Objective Indicator: This indicates the next objective in order to complete
the mission.
4) Primary Weapon: The icon on the left shows the weapon equipped. Scrolling
using the Black and White Buttons, you can scroll through your primary and
secondary weapons. The numbers represent the total amount of ammo remaining.
5)Secondary Weapon/Ammo: The icon on the left shows the weapon equipped.
Scrolling using the Black and White Buttons, you can scroll through your
primary and secondary weapons. The numbers represent the total amount of ammo
remaining.
6) Health: Represent how much damage you can take before you become another
statistic in the Galactic Database.
7) Power Meter: This bar is depleted by sprinting, rolling, or jumping and
recharges over time. Vehicles can use this power for speed boosts and evasive
maneuvers. Jedi Force Powers also draw from this bar.
8) Reinforcement Meter: The numbers represent the reinforcements remaining for
each faction. The player's faction appears Blue and the enemy is Red. During
Capture the Flag games, this meter is replaced by a score keeper.
9) Mini-Map: Shows locations of enemy troops, friendly troops, vehicles,
geography, obstacles, objectives and more.
+=============================================================================+
| 4) Basic Information (4BIN) |
+=============================================================================+
This section holds the basic information needed to be successful in Star Wars
Battlefront II. If you are new to the Star Wars Battlefront series be sure to
read over this section to grasp the basics of gameplay, and game modes.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.1) Map (4.1MAP) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
(Below Information is from the Game Instruction Manual)
This displays your location relative to the environment. The white triangle
designates your position and facing, while blue triangles indicate friendly
units and red triangles indicate enemies. Yellow triangles represent native
species, which may or may not be hostile depending on your faction. The
triangles represending units will flash when they are firing their weapons.
Command Posts appear as ringed dots, colored blue for friendly, red for enemy,
and white for neutral. Objects that can be used as cover appear light grey.
Turrets appear as white dots with a line indicating facing. Unoccupied
vehicles appear as white silhouettes; occupied vehicles are silhouettes with
the appropriate color.
The map spins to orient a position relative to the direction that the player is
facing when in teh default mode. There will always be a white triangle just
beyond the edge of the map indicating north. When the map is enlarged (by
pressing the BACK button), it remains static regardless of the player's facing.
Command Posts and Objctives are always displayed even if they are beyond the
radius of the map. They will appear at the edge of the map indicating the
direction the player will need to travel to get to them.
By pressing the BACK button, the map will expand to full screen to show the
entire battlefield and all Command Posts. This will also display your mission
objectives. Pressing the BACK button again will restore the map to its
default position.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.2) Command Posts (4.2CPO) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
(Below Information is from the Game Instruction Manual)
Each battlefield contains tactical positions in key locations across the map
known as Command Posts, which are vital because:
< Reinforcements are deployed at them. Whenever a player dies, any friendly
Command Post is available to deploy at. If a team has no command posts under
its control, it cannot deploy reinforcements until a Command Post is
recaptured.
< If a team controls the majority of the Command Posts on the map, the opposing
team will begin losing reinforcements automatically. If a team controls all
of the Command Posts on a map, a victory timer will start counting down.
< Units can change their class at any Command Post, allowing adaptability to
battle conditions. Press the Y button while facing a friendly Command Post
to change classes. There is a small penalty for switching classes; your ammo
will not be completely rplenished.
COMMAND POST OWNERSHIP
To capture an enemy or neutral Command Post, you must stand within its capture
radius. An icon will appear on screen if you are close enough. If there are
no enemy units nearby, the capture icon will lowly change color from red to
white to blue. when the capture icon is completely blue, the Command Post will
now belong to your team.
The rate of capture increases if additional friendly units are nearby. If
enemy units approach, the capture icon will alternate between blue and red
until one side is driven off. You cannot capture a Command Post while in a
vehicle.
Some Command Posts are permanetly owned and cannot be captured by the opposing
team. Some of these can be destroyed. Only human players can repair these
destructable Command Posts. Destructible Command Posts appear on the map as
diamonds instead of dots.
Certain vehicles, such as the Imperial AT-AT, are Mobile Command Posts. Mobile
Command Posts cannot be captured, but can be destroyed, in which case they will
reappear after a set amount of time.
In other game modes like CTF, and Assault, there are Command Posts that allow
switching out of character classes but are not capturable. These are indicated
by two arrows circling themselves. They will still be colored appropriately so
only friendly team members can switch out classes.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.3) Reinforcements (4.3REI) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
(Below Information is from the Game Instruction Manual)
Reinforcement Points represent the number of reinforcements that each team can
field. They are displayed in the reinforcement meter near the mini-map. The
blue and red numbers represent friendly and enemy reinforcements respectively.
Units can continue to join the game as long as two conditions are met: there
there are Reinforcement Points remaining, and that at least one Command Post is
owned.
When a unit dies, it takes one point off its team's reinforcement total. Any
number of units can still deploy as long as one reinforcement point remains.
However, if the Reinforcement Points reach zero, the team loses. During some
campaign missions, one or both teams will have infinate reinforcements.
For Single player games, you can deploy immediately after dying. In
multiplayer games, a reinforcement timer is set for the map. Each time the
timer counts down, reinforcements are deployed for both sides.
When a team's number of reinforcements equals the number of units on the field,
that team will no longer lose reinforcements automatically. This is true even
if that team has two or fewer Command Posts controlled. This is done to make
sure that victory is earned by defeating all enemy units in combat or by
capturing and holding all Command Posts on a map. In addition, AI units will
no longer respawn when killed at this stage of the game. This rule provides
human players with the most opportunities to affect the outcome of the game.
ITEMS ON THE BATTLEFIELD
Defeated enemies occasionally drop items that you can collect to replenish or
enhance your character.
White Container: Extra Ammunition
Blue Tank: Restores Health
Yellow Tank: Restores Stamina
Green Tank: Restores Defense
Red Tank: Enhances Attacks
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.4) Medals and Awards (4.4MAA) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
(Below Information is from the Game Instruction Manual)
Certain accomplishments are tracked in the game. If a player accomplishes
certain goals within the course of one life (such as 6 headshots with a sniper
rifle), he will earn a medal.
By accumulating Medals players begin to unlock the different levels of an
award. Everyone starts out as Green (Level 0). After gaining a Medal 4 times
in one catagory the player will advance to Veteran (Level 1) Status. Once the
plaer has attained Veteran status in any one of the Medal categories then the
Award becomes available. If the Award is gained, the Award will stay with that
player for one life. In addition, while the Bonus is active the award cannot
be accrued again. Heroes will not be eligible for these Bonuses as the Hero
himself is enough of an award. The Private, Sergant, Captain and General
rankings reflect the general total of Medals the player has accumulated in his
lifetime.
In Single Player games, these Awards will be tracked over the career and
anything unlocked will be available in all modes.
In Multiplayer games, the Server Host will have the choice of activating or
deactivating Awards in their game session. However, at that point they will
be equally available to all players.
AWARDS
Gunslinger Precision Pistol 6 Kills with Pistol
-------------------------------------------------------------------------------
Frenzy Elite Assault Rifle 12 Kills with Blaster Rifle
-------------------------------------------------------------------------------
Demolition Guidable Rockets 4 Critcal Hits vs. Vehicles
-------------------------------------------------------------------------------
Technician Vehicle Regen Slice into a Vehicle
-------------------------------------------------------------------------------
Marksman Particle Beam Rifle 6 Headshots with Sniper Rifle
-------------------------------------------------------------------------------
Regulator Flechette Shotgun 8 Kills with Shotgun
-------------------------------------------------------------------------------
Endurance Energy Recuperation 8 Points
-------------------------------------------------------------------------------
Guardian Shielding 16 Points
-------------------------------------------------------------------------------
War Hero Damage Increase 24 Points
-------------------------------------------------------------------------------
Private Lead 1 Man 0 Medals Total
-------------------------------------------------------------------------------
Sergeant Lead 2 Men 20 Medals Total
-------------------------------------------------------------------------------
Captain Lead 3 Men 100 Medals Total
-------------------------------------------------------------------------------
General Lead 4 Men 300 Mnedals Total
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.5) Single Player (4.5 SPL) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
(Below Information is from the Game Instruction Manual)
----------
|TRAINING|
----------
There are two missions that teach you the general mechanics of gameplay. They
include all the types of objectives that you will encounter in the campaign,
both on the ground and in space.
--------------------
|RISE OF THE EMPIRE|
--------------------
This mode follows the storyline of the Empire's rise to power.
-------------------
|GALACTIC CONQUEST|
-------------------
In this mode the player uses strategy to take control of planets and dominate
the Galaxy. First you choose a map configuration based on the conflicts from
both eras of Star Wars history. there are four galactic configurations, one
for each four factions. You will begin each campaign with two base planets and
one fleet. To win, you must conquer each of the enemy's bases and defeat their
fleets. The game ends if all your bases and fleets are lost.
The game is played in turns, with the player starting first. Each turn is
divided into three phases:
Acquisition
During the first phase you can spend the credits that you have earned through
victory in battle to construct new fleets, recruit new unit classes, or
purchase bonuses. Additional fleets can be constructed at an open friendly
base planet. When you begin teh campaign, only the basic soldier class will
be available to your team. New units can be recruited during any turn and will
permanetly join your forces. You can also purchase up to three bonuses at any
time. A Bonus can be used before a battle to enhance your forces, or cripple
the enemy's.
Movement/Combat
After making purchases you will select a fleet and move it, or choose to end
your turn. If you move your fleet into empty space, or onto a friendly base,
your turn will end. If you move your fleet into a space occupied by an enemy
fleet, or an enemy base, you will engage the enemy in combat. Fleet to fleet
combat will occur in space, assaults on an enemy base will occur on the
planetary map. Before attacking the enemy, you will have the option to select
a battle mode, and then use a Bonus (if any are available). Battle ends when
either fleet is destroyed or the planet is captured.
Summary
At the end of a turn there is a summary screen displaying the status of the
entire galaxy, including how many planets you control and how many fleets
you've deployed. This is useful for planning your next turn. Once your turn
is complete, the enemy will proceed through the same three phases, completing
the round.
----------------
|INSTANT ACTION|
----------------
This mode allows you to jup right into a battle of your choice. There are
multiple instant action game types available in Star Wars Battlefront II, and
each can be customized in the game options before launching.
1-Flag CTF
Players score points by taking their flag to the enemy base. Victory is
achieved when a predetermined score is met.
2-Flag CTF
This is different than 1-Flag mode. You capture the enemy flag and return it
to the friendly base to score.
Hunt
In this mode, the hunting team attempts to eliminate the entire hunted team
within the time limit. If the hunted team survives until the end of the match,
they will be victorious.
Assault
Victory is secured by scoring points; points are scored by destoying enemy
units and objects.
+=============================================================================+
| 5) Units (5UNT) |
+=============================================================================+
This section holds all the basic information about each faction and their
respective Units.
(Below Information is from the Game Instruction Manual)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.1) Rebel Alliance (5.1RAL) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
REBEL SOLDIER
The Rebel soldier is effective against infantry, especially when they employ
squad-based tactics.
Equipment: Blaster Rifle (6 Clips of 50)
Blaster Pistol (Unlimited)
Thermal Detonators (4)
REBEL VANGUARD
Vanguards are called upon to punch holes in an Imperial vehicle brigade. The
heavy weapons they carry provide the means to take down menacing enemy air and
ground vehicles.
Equipment: Rocket Launcher (7 Clips of 1)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Mines (4)
REBEL MARKSMAN
Rebel marksman have the specialized task of finding and eliminating targets
from a safe location. Their recon droids are capable of deadly
self-destruction near enemy positions.
Equipment: Sniper Rifle (7 Clips of 5)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Auto Turret Dispenser (1)
REBEL SMUGGLER
Whenever there is a need to slip past an Imperial fleet undetected, just look
for a smuggler. For a fee, the smuggler is willing to take the risk of running
contraband right under the Emperor's nose. The smuggler can also repair items
as well as slice enemies out of vehicles using his fusion cutter. In addition
to this, he can also destroy enemy mines quickly and has the unique ability to
be invisible to enemy mines.
Equipment: Shotgun (6 Clips of 40 [8 Per Shot])
Fusion Cutter (Unlimited)
Detpack (3)
Health/Ammo Dispenser (5)
BOTHAN SPY
The cunning Bothans are known throughout the galaxy for their spying
capabilities. On the battlefield they sneak behind enemy lines, causing chaos
and wreaking havoc, and then fade into the enviroment. The Bothan Spy also has
the unique ability to regenerate health.
Equipment: Incinerator (10 Clips of 15)
Stealth (Unlimited)
Regeneration (1)
Timebomb (3)
WOOKIEE WARRIOR
The Wookiees joined the Rebel Alliance after the Empire invaded their home
planet, Kashyyyk, and enslaved their people. Wookiees fight with unmatched
ferocity and loyally support troops with health and ammo.
Equpiment: Bowcaster (6 Clips of 35 [7 Per shot])
Grenade Lanucher (3 Clips of 5)
Thermal Detonators (4)
Remote Droid (1)
REBEL PILOT (SPACE ONLY)
Rebel pilots automatically regenerate the health of whatever vehicle they
occupy and are capable of repairing damaged vehicles, droids and turrets. They
also carry a powerful timebomb.
Equipment: Commando Pistol (Unlimited)
Fusion Cutter (Unlimited)
Timebomb (3)
REBEL MARINE (SPACE ONLY)
Rebel Marines provide the last line of defense on capital ships, repelling
enemy attacks with heavy ordinance.
Equipment: Blaster Rifle (4 Clips of 50)
Rocket Launcher (4 Clips of 1)
Thermal Detonator (4)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.2) Galactic Empire (5.2GEM) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
STORM TROOPER
The iron will of the Emperor is personified in the stark white armor of the
feared stormtrooper. They are highly disciplined and fanatically loyal to the
Emperor, making them an excellent front line assault force.
Equipment: Blaster Rifle (5 Clips of 50)
Blaster Pistol (Unlimited)
Thermal Detonators (4)
SHOCK TROOPER
The shock trooper offers powerful support to the blaster-based troops by
carrying a small portable missile launcher. This weapon fires explosive
charges that are highly effective against vehicles or tight formations of
infantry.
Equipment: Rocket Launcher (7 Clips of 1)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Mines (4)
SCOUT TROOPER
Scout troopers use concealment, probe droids and patience to target faraway
enemies and eliminate them with their high-powered sniper rifles. Their recon
droids can self-destruct in a mighty blast, decimating enemy forces.
Equipment: Sniper Rifle (7 Clips of 5)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Auto Turret Dispenser (1)
IMPERIAL ENGINEER
The Empire's engineers can focus on repairing friendly equipment and
establishing defenses, while working to demolish the emplacements of the
Rebellion.
Equipment: Blast Cannon (7 Clips of 40 [8 per shot])
Fusion Cutter (Unlimited)
Detpack (3)
Health/Ammo Dispenser (5)
IMPERIAL OFFICER
These Imperial tacticians support the troops in the field with a mortar
launcher capable of leveling rebel resistance. The officer's unique training
allows for increased weapon damage. Officers also carry extra health and ammo
supplies into battle.
Equipment: Mortar Launcher (5 Clips of 5)
Geonosian Sonic Gun (5 Clips of 7)
Rage (1)
Remote Droid (1)
DARK TROOPER
Dark troopers use their jetpacks to 'jump' to their targets (tap the A button
to jump, then tap again to engage the jump pack). Once in position, their
charged arc caster can scorch groups of enemies.
Equipment: Arc Caster (5 Clips of 5)
Commando Pistol (Unlimited)
Thermal Detonators (4)
IMPERIAL PILOT (SPACE ONLY)
Imperial pilots automatically regenerate the health of whatever vehicle they
occupy and are capable of repairing damaged vehicles, droids and turrets. They
also serve as capital ships saboteurs.
Equipment: Commando Pistol (Unlimited)
Fusion Cutter (Unlimited)
Timebomb (3)
IMPERIAL MARINE (SPACE ONLY)
The Empire's Str Destroyers are fortified with these fearless troopers who
repel any invading forces.
Equipment: Blaster Rifle (4 Clips of 50)
Rocket Launcher (4 Clips of 1)
Thermal Detonator (4)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.3) Republic (5.3REP) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
CLONE TROOPER
Genetically designed for superior fighting capability, clone troopers are best
at fighting other infantry units toe-to-toe.
Equipment: Blaster Rifle (4 Clips of 50)
Blaster Pistol (Unlimited)
Thermal Detonators (4)
HEAVY TROOPER
The Advanced Recon Commando specializes in anti-vehicular combat. These units
carry a powerful rocket launcher, but its effectiveness against infantry is
limited.
Equipment: Rocket Launcher (7 Clips of 1)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Mines (4)
CLONE SHARPSHOOTER
The sharpshooter is a long-range threat to infantry with the sniper rifle, and
uses the recon droid to engage a destructive self-detonation.
Equipment: Sniper Rifle (7 Clips of 5)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Auto Turret Dispenser (1)
CLONE ENGINEER
The Republic's engineers suppor the army by repairing friendly equipment and
establishing defenses, and when the need arises, they demolish CIS emplacements
with their detpacks.
Equipment: Shotgun (8 Clips of 40 [8 per shot])
Fusion Cutter (Unlimited)
Detpack (3)
Health/Ammo Dispenser (5)
CLONE COMMANDER
The commanders are specially designed to lead the clone troopers into battle.
They can temporarily empower nearby ranks with confidence.
Equipment: Chaingun (Unlimited)
Blaster Pistol (Unlimited)
Rally (1)
Remote Droid (1)
JET TROOPER
This highly mobile trooper has a jet pack that allows brief but rapid bursts of
flight (tap the A button to jump, then tap again for a short flight). He is a
master at ambushed and distuption with his EMP launcher.
Equipment: EMP Launcher (4 Clips of 2)
Commando Pistol (Unlimited)
Thermal Detonators (2)
CLONE PILOT (SPACE ONLY)
These troops have the unique ability to automatically repair any vehicle they
occupy. They can also repair vehicles, droids, and turrets on the field with
their fustion cutters, as well as set up powerful timed explosives.
Equipment: Commando Pistol (Unlimited)
Fusion Cutter (Unlimited)
Timebomb (3)
CLONE MARINE
The clone marines are similar to standard clone troopers, but carry a rocket
launcher for versatility agains different targets.
Equipment: Blaster Rifle (4 Clips of 50)
Rocket Launcher (4 Clips of 1)
Thermal Detonators (4)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.4) CIS (5.4CIS) |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
SUPER BATTLE DROID
After the debacle at the Battle of Naboo, the Trade Federation ordered a
stronger, more independent battle droid, officially designated the B2.
Resembling hulking, reinforced battle droids, super battle droids are far
superior to their skeletal-looking counterparts.
Equipment: Wrist Blaster (5 Clips of 50)
Tri Shot (Unlimited)
Wrist Rocket (3)
ASSAULT DROID
Under the control of the Separatists, assault droids serve as a cheap yet
effective solution to the fast-moving threat of Republic vehicles. Essentially
mobile missile launchers, these droids allow the Separatists to handle tough
situations.
Equipment: Rocket Launcher (7 Clips of 1)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Mines (4)
ASSASSIN DROID
Assassin droids are specifically programmed and designed with advanced
targeting capabilities that allow them to take down targets at extreme range.
Their recond droids feature powerful self-detonators that can be used against
Republic forces.
Equipment: Sniper Rifle (7 Clips of 5)
Blaster Pistol (Unlimited)
Thermal Detonators (2)
Auto Turret Dispenser (1)
ENGINEER DROID
These droids support the army by repairing CIS equipment, as well as perfomring
demolitions on Republic emplacement with their detpacks.
Equipment: Shotgun (8 Clips of 40 [8 per shot])
Fusion Cutter (Unlimited)
Detpack (3)
Health/Ammo Dispenser (5)
MAGNAGUARD
These enchanced droids serve to protect important figures in the CIS army, such
as General Grievous. Their deadly neuro poison can cripple any enemies in a
radius around them.
Equipment: Bulldog RLR (5 Clips of 6)
Radiation Launcher (3 Clips of 5)
Neuro Poison (1)
Remote Droid (1)
DROIDEKA (DESTROYER DROID)
Even feared by Jedi Knights, the crablike droideka is equipped with a personal
shield and two powerful repeating blasters instead of arms. The droideka
transforms inito a wheel in order to cruise rapidly around the battlefield.
Equipment: Repeating Blasters (Unlimited)
Shield Emitter (Unlimited)
PILOT DROID (SPACE ONLY)
Pilot droid |
|  |