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Game Details

logo-200 An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire.

Key Game Features
  • Two New Playable Races
    • Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
  • Level Cap Increased to 85
    • Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
  • Classic Zones Remade
    • Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
  • New High-Level Zones
    • Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
  • Archaeology
    • Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
  • Flying Mounts in Azeroth
    • Explore Kalimdor and the Eastern Kingdoms like never before.
And much more...

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© 2010 Blizzard Entertainment, Inc. All rights reserved. Cataclysm is a trademark, and World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. PC DVD ROM logo © and TM IEMA 2004. All other trademarks and trade names are the property of their respective owners.

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15 Posts in the Forums

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Reply #15

2012-06-02 22:13:00

Profession Guide - Warrior

Warriors are the main tanking class in World of Warcraft but they can also be good dps, depending on the spec they choose. They wear mail armor while leveling and on the 40th level they get to wear plate which will stay as the best choice of gear for them on higher levels. Their choice of weapons depend upon their spec. Manly the tanks wield one-handed weapons and shields and the dps Warriors wield two-hander weapons.

Blacksmithing and Mining

Since Warriors are plate wearers usually the best possible combination of professions for them would be Blacksmithing and Mining. Mining as itself is a profession that accompanies few other primary professions and helps speed up its leveling and also gives the Toughness buff which will increase your Stamina by 50. Blacksmithing on the other hand is something Warriors can definitely use during their leveling and after during the playing. With Blacksmithing as their main profession Warriors can craft many usable goodies like weapons, shields, armor sets, rods thatís enchanters need, sharpening stones and buckles. Eternal Belt Buckle in example is a nice addition to the belt of any class and will boost their stats; however it will only work on items that have no slots for gems. In order to be a level your Blacksmithing skill you will need a Blacksmith Hammer and a Forge. You can find Forges in all the major cities and also in smaller villages. If a Warrior chooses to become a Blacksmith he/she can at some point choose between becoming an Armorsmith or a Weaponsmith. If one chooses to become a Weaponsmith he/she can then choose between Sword, Axe or Mace smith depending on their choice of weapons.

Alchemy and Herbalism

It is not so common to see a Warrior with these two professions but some do take it since these professions are quite useful for raids, instances and even for grinding. They are also two of the gold making professions, which means that all that you gather or create you can sell to other players or on the Auction House. Warriors definitely need healing potions and elixirs that will increase their armor value of overall health during long boss fights. There are also few usable flasks which will have an effect on them even after death. With Herbalism also comes a new skill called Life Blood which can heal you for 2000 over 5 seconds. It is very nice for Warriors since they have no healing abilities.


Other useful professions for a warrior could be Enchanting, Jewelcrafting, Engineering and Inscription. These professions could come in handy. Inscription is nice because of the Glyphs you could make for yourself and you can also sell them on the Auction House. With Enchanting a Warrior can enchant his/her weapon, shield, and other parts of the armor. Warriors can also benefit from the ring enchants which Enchanters can do only on themselves. With Jewelcrafting they will be able to craft gems that are unique to equip and which will enhance their overall stats. Engineering is nice because you could make ammo, guns, bombs, lock-pick keys and other useful gadgets and also some nice gear pieces like Armored Titanium Goggles.

Reply #14

2012-06-02 22:12:22

Profession Guide - Warlock

Warlocks are one of the most powerful damage dealers in World of Warcraft. They can only wear cloth and since the Wrath of the Lich King their gear is spirit based even though they still need a lot of stamina and intellect.

Tailoring and Enchanting

Tailoring and Enchanting are usually paired professions when it comes to Warlocks. Since Locks wear cloth tailoring is proven to be very useful for them while leveling and even on higher levels since the gear they can make with is sufficient to be a good pre-raiding gear. By doing achievements they can obtain two epic cloak patterns from the tailoring trainer. A tailor Warlock can make embroidery for pants which can improve his stats, also could sell it to other players on the Auction House. If he/she would choose to buy it from other tailors it would cost some valuable mats and gold, while by being a tailor it only costs two Ethernium threads. Same goes for a few cloak improvements that tailors can make themselves. Another nice thing for Warlock tailors is that they can make bags, especially Abyssal Bag which is a 32 slot Soul bag where a Lock can put his/her Soul shards. The Enchanting on the other hand fits Locks perfect since they are dps casters and always need a lot of enchants to improve their performance in raids and instances and also in PVP. Disenchanting is also quite useful for any class and Warlocks are no exception. They could disenchant all the stuff and gear they donít need or want into valuable items like shards, essences and dust. These items could be easily sold on the Auction House or used for enchants Locks themselves would need. While leveling Tailoring Enchanting is a profession that helps a lot. There are also few enchants that an Enchanter can put only on himself, like ring enchants with increased stats and spell power which would make a good Lock be even better.

Alchemy and Herbalism

Alchemy and Herbalism are always nice to have for any class especially casters and healers since they use a lot of potions. Locks can also make a lot of usable flasks and elixirs for themselves to boost their performance in raids and while playing instances or sell them on the Auction House for a lot of gold. With Herbalism since the WOTLK expansion comes also a nice healing buff called Life Blood which will heal you for 2000 over 5 seconds. It is nice for Locks since they use Life Tap.


Other useful professions for Warlocks could be Jewelcrafting, Engineering and Inscription. Inscription is nice just because it is a useful profession, which will enable you to make useful Glyphs that you can use or just simply sell on the Auction House. With Engineering you will get to make nice mounts, gadgets and armor pieces such as Goggles, which are favored by the caster dps classes. Injectors for mana and healing potions are also useful since they will save up some space in your bags. Jewelcrafting is great since with it a Warlock can make nice rings, necklaces and valuable gems which are unique and soulbound to the wearer. If a Warlock would choose mining he/she would get a nice buff called Toughness which will increase your Stamina by 50, while with Skinning i.e. a Lock can get a buff called Master of Anatomy which will increase his/her critical strike rating by 32.

Reply #13

2012-06-02 22:12:06

Profession Guide - Shaman

Shamans are one of the few hybrid classes in World of Warcraft. For Shammys this means that they could either spec to be healers - restoration tree, casters - elemental tree or melee dpsers - enhancement tree. No matter which spec you choose, one could surely say Shamans are loads of fun to level up and play.

Leatherworking and Skinning

Easy to level and quite useful, these two professions could actually be the first choice of a Shaman. Why? Simply because Shamans are mail wearers and with Leatherworking leveled up they can make nice pieces of gear for themselves no matter what spec they are. If they would like to make it more profitable, Shaman Leatherworkers could also craft mail pieces of gear for Hunters or leather pieces of gear that will suit Rogues and Druids. Another nice thing which comes together with Skinning is a buff called Master of Anatomy which will increase your critical strike rating by 32.

Jewelcrafting and Mining

Jewelcrafting could be one of your choices if you are playing a Shaman on the Alliance side since the only race that could play a Shaman are the Draenei and this race by default has +10 on Jewelcrafting. In any case Jewelcrafting is a nice profession to have and is best paired with Mining. With this profession you will have benefits of the stone statues that will heal you up when in trouble while leveling and even after, nice rings and necklaces and whatís the most important gems that you could put in the sockets of your gear. Prospecting is one of the skills that you will get together with the Jewelcrafting profession. Prospecting will allow you to extract valuable gems from ores that you will gather while Mining. These two professions are not only useful for yourself, since you can also craft unique-equipped and soulbound gems, but also because they are very profitable. Mining is also very nice because it gives a buff called Toughness which will increase your Stamina by 50.


Enchanting is always nice to have since every character, no matter which class or spec will need his/her gear to be enchanted. In some rare cases Elemental and Restoration Shamans pair this profession with Tailoring, since they can make good casting pre-raiding gear with it and because they are able to wear cloth. Since they are casters/healers they usually stay behind and get no damage so the armor bonus of mail gear pieces doesnít matter much to them. Nevertheless it is always advisable to wear the highest gear you can and there is definitely nice mail gear that could be also crafted with Leatherworking for these two specs. Alchemy and Herbalism are two professions that can always come in handy for every class, not to mention that they are quite easy to be leveled, plus a bonus buff called Life Blood which will heal you for 2000 over 5 seconds. Inscription together with Herbalism could be also nice for a Shaman since the Glyphs he/she could make could be very useful and there are a lot of different glyphs differing on the spec you have and totems and spells you are using. Engineering and Mining could also be fun since you will be able to craft some armor pieces for yourself and other useful gadgets.

Reply #12

2012-06-02 22:11:51

Profession Guide - Rogue

In World of Warcraft, Rogues are a pure melee dps class. Their performance and spec depends on what kind of game play they choose, PVE or PVP. They are leather wearers.

Leatherworking and Skinning

Leatherworking and Skinning are two professions that suit Rogues perfectly since they wear leather. Skinning is a profession which is easy to level up and matches leatherworking really good. If a Rogue chooses to pair Leatherworking and Skinning he/she wonít be sorry. With leatherworking Rogues can craft their armor while leveling and also nice epic armor sets on higher levels. A leatherworker Rogue can craft Armor Kits as well. These are used to boost the stats of oneís armor ad could be also sold on the Auction House. Icescale Leg Armor will be one of the interesting things for you as a Leatherworker Rogue. This is improvement which could be attached to your pants to improve your stats like attack power and critical strike rating, which are very important for a Rogue. If you prefer to play PVP, Earthen Leg Armor would be nice for you since it will boost your Rogue with 28 Stamina and 40 Resilience rating.

Leatherworking is fairly easy to level up since all you need are the skins from the beasts which are obtainable by skinning of course. It is said that Skinning and Leatherworking are the two fastest professions one can level up. Another thing Rogues will love is the Master of Anatomy buff that gives +32 on the critical strike rating and comes with Skinning as one of your primary professions.

Engineering and Mining

Engineering is also a commonly used profession by Rogues. Mining however accompanies it and makes its leveling faster. There is a nice benefit that you will get from mining, a buff called Toughness. This buff will increase your Stamina by 50. With Engineering a Rogue could make Weakness Spectralizers a nice head piece with Meta socket and a lot of stats. Healing injector kits are also nice to save up some space in your bags. Gnomish Army Knife is one of the things your party or raid members will love you for. With this you could return a dead player back to life. It cannot be used while in combat but since a Rogue can go into stealth if his/her group is about to wipe, he/she can try to resurrect a dead healer and save the group and also some time the group would waste corpse running.


Herbalism and Alchemy are always nice to have since one can make various elixirs, potions and flasks usable for PVE game play, if one chooses to raid or do instances. Also there is a buff that Herbalism gives called Life Blood which heals you for 2000 over 5 seconds and can be used while you are invisible or stealthed. Sounds good for a rogue that can only use bandages to regain health back, doesnít it? Blacksmithing is nice as well if for Rogues that choose to become Weapon Masters so they can create weapons for themselves. Even though this profession fits better the plate wearers, on higher levels it can suit Rogues just fine. Jewelcrafting could be nice too because you could craft various gems that are unique and that only you could equip which will boost your gear with nice stats.

Reply #11

2012-06-02 22:11:27

Profession Guide - Priest

The Priest class is a caster healing or dps class. A Priest wears only cloth which makes the choice of primary professions quite easy.

Tailoring and Enchanting

Usually Priests take tailoring - enchanting combination. Why? Itís very simple. Because they are able to craft their own gear and on higher levels even epic gear which is really good pre-raiding gear. A good tailor can also make embroidery for pants which will save him some gold and also improve his stats. No matter if a Priest chooses to be a shadow or a healing Priest tailoring will suit him since he or she can craft both dps and healing gear. Enchanting is the only profession that fits tailoring perfect because of the disenchanting skill one gets with it. Enchanting for Priests is also a very nice profession. Priests can enchant their gear while they are leveling which makes their performance better, and on higher level itís very useful because of the nice enchants one can put on the gear. There are also some enchants that only enchanters can do on themselves, like ring enchants. With this performance of the Priest will be increased compared to other Priests that donít have enchanting as one of their primary professions.

Alchemy and Herbalism

These two professions could be also good for a Priest. By becoming a pot or elixir master you will be able to make nice and useful potions, elixirs and flasks. Especially if your character is PVE based that likes to raid and do instances, this two professions will prove very useful and will make you and save you a lot of gold. Another good reason to level up Alchemy is the Alchemist stone, a trinket that one could get even on level 70 with the Alchemy skill on 350, and with The Sha'tar reputation raised to Revered. With the Wrath of the Lich King expansion this trinket could be upgraded to few better trinkets depending on your class and spec. For Priests Mercurial Alchemist stone is a great trinket because it gives the wearer 40% increased effect of the mana and healing potions. It also increases the wearers spell power by 59 and improves haste rating by 50. Before the WOTLK expansion pots had only 2 minutes cooldown and depending on the fight length could be taken few times, which was especially nicer for the healing classes. Now pots per fight have been cut down to one. With this trinket a Priest can benefit greatly no matter if he or she is a healing or dps Priest. With Herbalism also comes a new buff called Life Blood which heals you for 2000 over 5 seconds. Priests have a lot of healing spells already but still one more could prove useful.


These two combination pairs are great for a Priest. Except these profession combinations Priests have the freedom to take anything they would like. If they would choose to take Jewelcrafting they could benefit from making soulbound gems which have a bit more stats then the ones another Jewelcrafter could craft for them or they could buy on the Auction House. If they would take Engineering there is also a benefit of making the special kind of goggles and other head gear and mana and healing potion injectors to save some spaces in the bags.

Reply #10

2012-06-02 22:10:33

Profession Guide - Paladin

Paladins are one of the hybrid classes in World of Warcraft. This means that they can be tanks, healers or melee dpsers. While leveling Pallas wear mail armor until the 40th level and after they are eligible to wear plate. In many ways they resemble the Warriors but in the game play they are quite different.

Blacksmithing and Mining

Paladins wear plate same as Warriors and therefore Blacksmithing and Mining are one of the best paired professions to match them. Mining is a profession that serves Blacksmithing in the way that it makes it much easier and cheaper to level up. Blacksmithing however is something that Paladins can use for themselves mainly. While leveling they could craft their armor sets which will improve their performance and speed up their leveling. At the maximum level Blacksmithing is still quite useful since it can provide Pallas nice pre-raiding gear which they could craft themselves, also weapons, shields, and enhancements for belts in form of buckles. During the playing Paladin Blacksmiths will be able to learn more plans. To start leveling Blacksmithing all you will need is a Forge and a Blacksmithing Hammer. The hammer you can purchase at any mining trade supplier in major and smaller cities where a forge could be found as well. A Paladin Blacksmith can at some point choose between Armorsmith and a Weaponsmith specialization. If the choice comes down to the Weaponsmith, a Paladin can then specialize further in Swords, Maces or Axes or Mace which will depend purely on his/her choice of weapon. Another nice novice is a buff called Toughness which will increase your Stamina by 50.

Alchemy and Herbalism

Letís just say that Alchemy and Herbalism are always nice to have for any type of character and for any class, whether you are a healer, a tank, melee dps or a caster. Everybody always needs potions and elixirs. Another nice thing when it comes to Alchemy are the flasks. Flasks have a longer lasting effect and their effect doesnít vanish when a player dies in combat. Even though Pallas have healing spells they donít have HoTs aka Healing over Time spells so a spell which they can get with Herbalism could be really nice for them. This spell is called Life Blood and when used will heal you for 2000 over 5 seconds.

Jewelcrafting and Mining

Jewelcrafting and Mining combination could be also nice for Paladins. Mining is good simply because it is accompanies Jewelcrafting good, and Jewelcrafting because of all those nice craftable rings and necklaces and especially because of gems. Gems are a need for each good player because they enhance their stats which of course improve the charís performance in instances, raids and in PVP. Jewelcrafting could save you a lot of gold and time since as a Paladin you will probably be asked to respect into a healer when needed, dps or an aoe tank. All hybrid classes usually have few sets of armor they can change and of course the gems you will put into sockets on a healing gear will differ than the ones in the tanking gear.


Inscription is a nice new profession which came with the Wrath of the Lich King expansion. It is combined with Herbalism good and could be useful for all players no matter the class or spec. With Inscription one can make useful Glyphs that enhance your performance and skills. Engineering could be also fun for Paladins since when on the max level you could make some armor pieces useful for you and many other cool and useful gadgets. In example, healing Pallas would love Unbreakable Healing Amplifiers and tanking Pallas would definitely go for Armored Titanium Goggles.

Reply #9

2012-06-02 22:10:10

Profession Guide - Mage

Mages are the most powerful dps caster class in World of Warcraft. They have no healing abilities and they are one of the best damage dealers. Mages armor is made from cloth and they canít wear any other material.

Tailoring and Enchanting

This is a very common combination for Mages since they wear cloth. With these two professions, Mages will always have an advantage while leveling since they can craft their own armor. On the higher levels they will be able to craft the pre-raiding gear and also while raiding they will be able to learn BOP (bind on pickup) patterns which they can claim. A tailor Mage can also make parts which will improve his gear like embroidery for pants. If you would buy these from another tailor it would cost you gold and valuable mats, but if you are a tailor yourself it will only cost you two Ethernium threads. Same thing goes for cloak improvements you can make for yourself. The Enchanting profession is also very useful for a Mage. Mages can use it to enchant their gear easily, disenchant all the unwanted and not needed items which of course they can sell, use for their own enchants or use to level up tailoring. There are also ring enchants that only enchanters can put on their rings such as +19 spell power. It is also nice to be able to enchant all of your other gear pieces that could be enchanted, because in any other case you will have to pay for it, and the mats are quite expensive. A Mage without enchants wouldnít perform as good as the one that has fully enchanted gear.

Alchemy and Herbalism

Having Alchemy and Herbalism is nice for any character and Mages are no exception. Since they are top damage dealing casters they use flasks, potions and spell power elixirs. These goodies are quite expensive on the Auction House and by having these two professions Mages will not only save up some gold, but would always be prepared for the fight with their stats increasingly boosted. Another nice thing for a Mage will definitely be the Life Blood buff which they will get with Herbalism. For a Mage which doesnít have a single healing spell this would be awesome. Life Blood will heal the Mage for 2000 over 5 seconds and it can be used while your char is invisible or stealthed.


A Mage could also choose to train Jewelcrafting since crafting rare gems is also really nice. Mages that have Jewelcrafting would be able to craft unique equip gems which would improve the stats on their armor. Engineering could be nice because of the head piece of armor popularly called goggles. As an Engineer you can make other useful items such as injectors for healing and mana potions which are used to save you some space in the bag where you would probably have a lot of pots. Inscription is a useful profession as well because of the nice glyphs you could make for yourself.

Reply #8

2012-06-02 22:09:31

Profession Guide - Hunter

Hunters are one of the most fun classes to play in WoW. Usually in the company of your pet, you will never feel lonely. Their surviving abilities are well known and respected. While leveling Hunters can wear leather gear and on higher levels they will get to wear mail.

Leatherworking and Skinning

These two are the best suited professions for a Hunter. Hunters can easily grind animals which they can skin so leveling Skinning wonít be any problem. Leatherworking will follow it easily. On higher levels with Leatherworking you can craft nice leather gear for Druids and Rogues and also really good mail gear for yourself, other Hunters and Shamans. Another useful thing a Leatherworker can make are Armor Kits. Armor Kits are used to enhance parts of your gear with stats. These are useful while you are leveling and on higher levels Leg Armors that Leatherworkers can make are a need. In example Icescale Leg Armor would be great to boost your stats since when attached to your pants will give you more attack power and critical strike rating. Skinning will also give you Master of Anatomy buff which will increase your critical strike rating by 32. Nice boost for your char isnít it?

Engineering and Mining

Engineering and Mining are another great combo of professions used quite commonly by Hunters. Hunters have the ability called Feign Death which is really useful when you see that your group is about to wipe or if you just simply want to leave the combat. Gnomish Army Knife is a useful skill an Engineer has. With it a Hunter Engineer could return a death party member back to life. Weakness Spectralizers are a nice piece of gear that you could make for yourself as well with Engineering. With Engineering you could make nice guns and ammunition and also a lot of other nice and handy gadgets. Mining also has a new buff - Toughness. This buff will increase you Stamina by 50.


Combinations like Jewelcrafting and Mining, Herbalism and Alchemy are always nice to have since they could be useful in various ways. Gems are always nice to have and with higher skill in Jewelcrafting and by doing the daily quests in Dalaran one can learn how to craft many nice gems and also unique-equipped. Alchemy and Herbalism is always nice since a Hunter also needs mana and health potions and also agility elixirs and flasks. It is nice to have these professions for raiding and also for grinding. Inscription and Herbalism is a new combination which could be fun to level up and also useful because you could craft many useful Glyphs and Scrolls. Enchanting could go well with a Hunter since this profession is quite useful for all classes. Everybody needs enchants and Disenchanting, which you get with Enchanting is really a gold savior. It is a very profitable profession since all valuable items that you get from disenchanting and which you donít need for enchanting yourself you could easily sell on the Auction House. The only problem with leveling Enchanting is that it takes too long and requires lot of gold to be spent on it.

Reply #7

2012-06-02 22:09:08

Profession Guide - Druid

Depending on the spec the Druid class could play a tank, healer, caster or melee dps. A Druid is mainly leather wearer but could also wear cloth armor. Depending on the spec a Druid wants to play he/she should choose the professions.

Leatherworking and Skinning

We can surely say that these two professions go well with a Druid since he is primary a leather wearer. Skinning is very easy to level up and we can say the same for leatherworking if you choose to pair these two professions. Skinning will also give you a special buff called Master of Anatomy which will increase your critical strike rating by 32. With Leatherworking Druids can craft parts of the armor while they are leveling and also on higher levels they can craft nice epic armor items. A leatherworker can also craft Armor Kits which could be sold on the Auction House and also used to improve the stats of the wearer. Icescale Leg Armor and Frosthide Leg Armor will improve your stats if you are a Druid tank or a Druid melee dpser. Leatherworking and Skinning are two professions from which Feral Druids - tanks and melee dpsers, could benefit the most, but there are also some nice armor sets that caster or healer Druids Leatherworkers can make for themselves.

Alchemy and Herbalism

Alchemy and Herbalism could also be very nice for a Druid. Whatever spec they choose they would always have the ability to make useful flasks, pots and elixirs. The advantage of being a Druid and having Herbalism as one of your primary professions is definitely the flying form. Herbs are easy to spot from above and if you were any other class you would need to fly down and dismount, pick up the herb and then mount again, and so onÖ Druids do this much easier, they donít need to dismount since their flying form is instant cast and also they could pick up herbs even while in flying form. This makes the herb farming quite easy and really fast! Herbalism will also give you a skill called Life Blood which heals you for 2000 over 5 seconds. You can use this skill even while being invisible or stealthed.


Tailoring and Enchanting are nice if your Druid is Resto (healer) or Balance (dps caster) Druid. Since a Druid can wear cloth as well you could make nice armor sets for these two specs. Cloth armor is definitely poorer in armor and base stats but it does have a lot of spell damage and mana regeneration.

Enchanting however is always nice to have since you can enchant your own gear and disenchant items you canít or donít want to use into more valuable items like shards, dust and essences. Jewelcrafting is nice because of the unique equipped soulbound gems you could craft that will boost your stats. Engineering as well has few useful items you could craft. In example, if you are a Feral Druid Weakness Spectralizers, a leather head piece would blow your mind! Greensight Gogs will definitely be your favorite head item if you are a Moonkin (Balance Druid).

Reply #6

2012-06-02 22:08:13

Profession Guide - Death Knight

The Death Knight class is a hero class which came with the Wrath of the Lich King expansion in 2008. In order to create a Death Knight you must have a character which is at least level 55. Your journey will start at The Ebon Hold in the Eastern Plaguelands. The Death Knight could belong to any race you choose and will start equipped with 12 slot bags and the full set of green gear.

If you decide to create a DK you will soon realize all its potentials and will definitely be fun for you to level one up. A Death Knight could be a melee dpser and a tank and is the only class that has runic power which he uses for his skills. A DK wears plate and can use either two one-handed weapons or a two-handed weapon. Wearing a shield is not a possibility for this class.

Blacksmithing and Mining

Similar to Warriors, Death Knights are advised to take Blacksmithing and Mining as their primary professions since they wear plate. With Blacksmithing Death Knights can craft some useful items and goodies such as weapons, armor pieces and buckles. Buckles are especially nice since they will give a nice boost to your charís stats. To start leveling Blacksmithing as one of your primary professions you will need to buy a Blacksmithing Hammer and find the nearest forge. Blacksmithing divides in two branches at some point so a player can choose to either become a Weaponsmith or Armorsmith. Mining goes perfect with this profession since in order to level up BS you will definitely need a lot of ores that you can easily gather with mining. Not to mention the new profession buff that you will get with Mining called Toughness. This buff will increase you Stamina by 50.


Death Knight gives a lot of options for professions and it is all about the choice you make. Depending if you like to PVP or are a hard core PVE player the choice of professions could vary. Enchanting is always nice especially if you raid but there are also enchants that you could use on your PVP sets. Nice things about this profession are the ring enchants which are only available for enchanters themselves. Nice boost on your stats is always considered to be good, not to mention the fact that you can disenchant items you grind along the way or unwanted gear. Engineering could seem fun especially because of the nice mounts you could make and other gadgets as well as a nice epic head piece. Alchemy and Herbalism are also always nice and are two very useful professions if you consider playing PVE and grinding. With Herbalism you will get a healing buff called Life Blood which will heal you for 2000 over 5 seconds. If you are more PVP based then they arenít that good for you. Inscription is the new profession which could prove to be useful and profitable because of all the Glyphs, Decks and Scrolls you could make. Jewelcrafting is also quite useful for any character since gems are always a need and there are some gems that only Jewelcrafters can socket into their gear.


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Cataclysm Profession Changes

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  • Perks will continue to exist across all professions, and will upgraded appropriately.

Blacksmithing, Leatherworking, and Tailoring

  • Many of the green (and possibly some blue) items made during the process of leveling these professions will contain random stats. In most examples, two stats on these items will be set, and two will be random. The idea with these items is to mix up the skill leveling items so youíre not just, for example, creating 10 pairs of boots that are all exactly the same.
  • Superior-quality items that require more materials than other recipes in the same skill range provide multiple skill-ups. For example, if a recipe takes three times the reagents, it will give you three skill-ups.
  • We didnít feel like we were getting much flexibility from specializations, so they have been removed for all three of these professions. The intent was to help people diversify their profession to feel different from that of other players, but through other professions weíve found systems that work better to this end, such as simply making recipes available that you can earn over time.
  • To follow up the previous change, all items that required a specialization are now useable by anyone.
  • Tailoring the high-end Cataclysm items will center around a single cloth type that can be crafted through five different recipes ó each with their own material components and a long cooldown.
  • All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.


  • New elixirs will be about 75% as strong as flasks. So you can get more total stat points with two elixirs, but flasks will still be the best at giving you a single offensive or defensive stat.
  • New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.
  • New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.
  • All potions and elixirs now use the same basic vial type. Flasks still use a fancy vial.
  • New Alchemist Stone.


  • In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels.
  • An enchanter vanity pet is being added.

New Cataclysm weapon enchantment preview:

  • Avalanche - Chance to deal Nature damage on melee hit/spell hit.
  • Elemental Slayer - As expected, this enchantment helps players deal devastating damage to elemental creatures.
  • Hurricane - A stacking haste proc.
  • Heartsong - Mana regeneration through increased Spirit when chain-casting spells.
  • Many more maximum-level enchantments are still in progress.


  • Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.
  • In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.


  • With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.
  • Minor glyphs are woefully uneven from one class to the next right now, so theyíre a focus for us to clean them up and try to ensure that everyone has minor glyphs theyíre excited about.
  • New Darkmoon Cards will be added, with hopes theyíll all be as awesome as the Greatness card.
  • Weíll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, weíll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.
  • New and more desirable off-hand and relic recipes will be added.


  • Some gem colors have changed! Hit is now blue. Mastery and Dodge are yellow. Intellect is now red. These simple changes have created a much more diverse matrix of gem cuts.
  • New Jewelcrafting dailies will be introduced.
  • Many cuts are being added to support the new Mastery stat.
  • Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.
  • Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).

Herbalism, Skinning, and Mining

  • All Cataclysm herbs have the chance of containing Volatile Life.
  • There wonít be a new Lotus equivalent in Cataclysm. Alchemists will use the more reliably-found Volatile Life to create the new high level flasks.

Herb Example:

  • Heartblossom - Named for its deep red color, this delicate flower grows close to the ground, and always in pairs. If one blossom is taken, the other flower begins to wilt immediately and dies soon after. It is considered very unlucky to disturb a Heartblossom without blessing it first.Ē
  • Savage Leather, the basic Cataclysm leather, can be gathered from most creatures found in the expansion areas and can be converted to Heavy Savage Leather at a 6:1 rate.
  • Pristine Hide, the rare Cataclysm hide, can be found when skinning creatures in the expansion areas, or be converted from Heavy Savage Leather.
  • Obsidian is the new common mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, and Volatile Shadow.
  • Elementium is the new uncommon mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, Volatile Water, or Volatile Earth.
  • Pyrite is the new rare mineral found when mining in Cataclysm, and can contain gems and Volatile Fire.
  • Previous Elementium Ore and Bar used for classic quests will be renamed to Elementium Ingot and Hardened Elementium Bar.
  • We like the gathering perks as they are; not a game-changing bonus but something themed and fun. But as all tradeskills are in the design stages these are still being discussed to a degree.


  • Cooking is still in the early stages, but we plan on continuing with daily quests, feasts, and some fun new recipes.
  • We liked the cooking dailies that had players picking up items that spawned in the world near the quest giver, so most if not all new cooking dailies will work similarly.

First Aid

  • Bandages will have a short cast time and put a heal over time effect on the target for 8 seconds. This effect is broken by damage.
  • Three new bandages! Thatís right: THREE!

Bandage preview:

  • Dense Embersilk Bandage Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.


  • Lots of new fish and other fun items to catch! Fish are still used to make premium food.
  • New fishing dailies.





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