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Sims - Deluxe Edition

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Sims - Deluxe Edition

Publisher:
Electronic Arts / 2002-09-30

Genre:
Simulation

Buy from:
Amazon.com


Game Details


There has never been a better time to buy the game everyone is talking about. The Sims Deluxe Edition combines into one premium edition the most popular PC game of all time The Sims as well as the top-selling Sims expansion pack, The Sims Livin' Large, and a host of all new exclusive features and content.


Screenshots


Sims  Deluxe Edition s0 Sims  Deluxe Edition s1 Sims  Deluxe Edition s2 Sims  Deluxe Edition s3 Sims  Deluxe Edition s4 Sims  Deluxe Edition s5

Reviews




534 Posts in the Forums

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Reply #534

2011-05-20 00:00:00

first of all, to get santa
you get a fireplace a christmas tree and cookies and put the in a room not so close to each other light the fire about 7pm and send every1 to bed them wait for santa

second i have to first sims deluxe and i have a lesbian couple but ive tried to make a baby and it doesnt work can u actually make a baby with a lesbian couple?


Totalhuni
Reply #533

2010-08-28 00:00:00

too get santa too come to your house buy a chrismas tree,cookies and a fire place


hey!!!
Reply #532

2010-08-28 00:00:00

too fall in love fast or to get money fast get a rubbing lamp or anything else rub his lamp and you might get what you want!!!!


hey!!!
Reply #531

2010-08-02 00:00:00

I want to delete a pond and swimming pool i have built. Can you? If so how?
Many Thanks
Bexx


Bexx
Reply #530

2010-03-18 00:00:00

100 000 simoleons - motherload


ANONYMUS
Reply #529

2010-02-15 00:00:00

get your mood up by deleting your guy with "move_objects on"no harm done unlees if you do that to a child and there grade level goes to C:[.


chesie boy 2447890
Reply #528

2010-01-11 00:00:00

I was just wondering if anyone knew a cheat to make the baby not get taken away coz i have been doing everything to keep it happy but then that stupid lady comes along and takes it... also is there a cheat to make the baby grow quicker so i dont have to worry about that lady coming


Celesreeeeey Ann
Reply #527

2010-01-01 00:00:00

It takes Norton Diskeditor Take a sim place them on property buy something save game restart the game evict them now using any copy program copy the Family file to a new folder. You will find the
File in export in the same neighborhood you where playing. now using Diskeditor go to where you copied the Family file to. on line 000A0 change the first 6 numbers to FF FF FF Now save and exit Editor. Copy the File to Import Folder
Load The Sims from Import. The game will send it to the Create a Sim or Export Folder Con Gradulations, you now have a 16 million Dollar Sim. This is great if you want to become a movie Star. After all you now have a Rich Snob to do it with. I made A Richard Dean Anderson and Amanda Tapping Sim He married her and became Richaed Dean Tapping.


SimGamer
Reply #526

2010-01-01 00:00:00

When Wanting to get two Sims Married aways Have her invite him over once he arrives save game and load him now have him invite her over When she says yes and the two are Married. now save the Game and go to her house All her stuff is still there and so is the Bride Groom. Now you have a house full of stuff at a very low price. I saved the game moved the happy couple out of his place to the Choose a player turned around an put them in her house in Deluxe its more interesing he can meet himself.


SimGamer
Reply #525

2009-12-27 00:00:00

One cheat code is to press Ctrl,Shift,C and type motherlode,you will get 50,000 simoleons!


PinkGirl


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Cheat Codes


Cheat mode: Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. NOTE: most codes only work with the unpatched version of the game.

Effect - Code
1000 Simoleons (unpatched game version)- klapaucius
1000 Simoleons (patched game version) - rosebud
Add new family history stat to the current family - hist_add
Appends the route destination list to AllRoutes.txt every time a route is found - write_destlist
Architecture tools automatically set the level as needed - auto_level
Automatically import and load indicated FAM file - import
Automatically load indicated house, no questions asked - house
Check and fix required lot objects - prepare_lot
Completely flush app to VM file when running Windows NT - flush
Crash game - crash
Create moat or streams - water_tool
Create shrunk_text_#.bmp files - shrink_text
Create-a-character mode - edit_char
Display personality and interests - interests
Draw all animation frames disabled - draw_all_frames off
Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each person's origin - draw_origins
Dump selected person's most recent list of scored interactions to a file - dump_happy
Dump selected person's motive contribution curve to a file - dump_mc
Enable debug flag to show outcome choice dialogs for social interactions - debug_social
End sim logging - sim_log end
Floorable grid disabled - draw_floorable off
Floorable grid enabled - draw_floorable on
Force an assert for testing - assert
Log animations in the event log window - log_animations
Map editor disabled - map_edit off
Map editor enabled - map_edit on
Move any object - move_objects on
No tutorial object generation when tutorial house is loaded - tutorial off
Prevent web browser crashes - browser_failsafe
Preview animations disabled - preview_anims off
Preview animations enabled - preview_anims on
Programmer stats - tile_info
Quit game - quit
Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable - refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters - refresh_textures
Restore tutorial - restore_tut
Rotate camera - rotation <0-3>
Routing debug balloons disabled - route_balloons off
Routing debug balloons enabled - route_balloons on
Run series of random operations on unhoused families - fam_test
Save currently loaded house - save
Save family history file - history
Selected person's path displayed - draw_routes on
Selected person's path hidden - draw_routes off
Set event logging mask - log_mask
Set free thinking level - autonomy <1-100>
Set game speed - sim_speed <-1000-1000>
Set grass change value - edit_grass :
Set grass growth - grow_grass <0-150>
Set lot size - lot_size
Set maximum milliseconds to allow simulator - sim_limit
Set time of day (unpatched game version) - set_hour <1-24>
Set z offset for thought bubbles - bubble_tweak
Sets the neighborhood directory to the path -
Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the game - memview
Start sim logging - sim_log begin
Swap the two house files and updates families - swap_houses
Ticks disabled - sweep off
Ticks enabled - sweep on
Tile information displayed - tile_info on
Tile information hidden - tile_info off
Toggle allowing visitors to be controlled using the keyboard - visitor_control
Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset
Toggle calls to PeekMessage within sim loop - sim_peek
Toggle camera mode - cam_mode
Toggle display of unavailable interactions in person control menus - all_menus
Toggle music - music
Toggle object compression in save file - obj_comp
Toggle quaternion transformations - quats
Toggle sound log window - sound_log
Toggle sounds - sound
Toggle web page creation - html
Total reload of people skeletons, animations, suits and skins - reload_people
Trigger sound event - soundevent
Write out an RTE file every time a route is found - write_routes
Write out behavior tuning constants to Tuning.txt - #export



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