Crimson Skies Cheats
PC Games Cheats, Codes, Hints
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Publisher: Microsoft
Release Date: 2000-08-31
81% GameRatio
Description:
1937, air pirates roam the skies over a shattered America.
You are Nathan Zachery, a dashing air pirate, leading a squadron of privateers in thrilling ground-level missions.
And you romance a bevy of dangerous femme fatales, but be warned -- they can turn on you faster than a Fairchild in a terminal tail spin.
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Cheat Codes
More Cheats
- Cheat Server - Crimson Skies Cheats
- Cheat Codes - ActionTrip - Crimson Skies
- Cheat Codes - Cheating Dome - Crimson Skies
- Cheat Codes - Chapter Cheats - Crimson Skies
User Submitted Cheats
Cheats
Level select
Highlight the microphone on the left side of the main menu in the campaign. Press the Right Mouse Button, then type "idaho". A new drop down menu that allows any level to be selected will appear at the top right of the screen. HEX Edit
HEX CHEAT
Hexedit the status.dat file in the savegame folder. Find the name of the plane, then using the first character of the plane name as a reference, add 30 to the offset (e.g. 1130 ---> 1160). The following string is the number of hardpoints on the chosen airplane. Each value takes up four bytes. 03 00 00 00 01 00 00 00 means 3 hardpoints on the left wing, 1 on the right. Edit as you wish. 01 = 1 Hardpoint
02 = 2 Hardpoints
03 = 3 Hardpoints
04 = 4 hardpoints DO NOT USE A VALUE HIGHER THEN 04 Then add 70 to the initial offset (1130 ---> 11A0). That's the armor level of the plane. E.g. 0A 00 00 00 0A 00 00 00 0A 00 00 00 0A 00 00 00 0A = 10 armor units at each slot. Change each 0A to FF to be invulnerable to just about anything but crashes.
Now add 80 to the initial offset.
You will need to change that resulting point to 0F to set your guns to a dual set. Then you can change the next series to the desired weapon as follows: 00 = .30 cal
01 = .40 cal
02 = .50 cal
03 = .60 cal
04 = .70 cal 0F 00 00 00 04 00 00 00 03 00 00 00 02 00 00 00 01 00 00 00 This will result in (2) .70 cal; (2) .60 cal; (2) .50 cal; (2) .40 cal Additionally, when purchasing or building your plane, use your weight limits for your engine. Strip your armor and hardpoints to meet the weight limits. Use this hex edit and (+30 offset) for hard points, (+70 offset) for armor and (+80 offset) for guns. Then re-sell your plane for twice what you paid for it.
Save your money and weight limits. Use the hardpoint; armor and gun edits after purchasing your plane with the best motor money can buy. Strip the armor, hard points and guns so you can have the top motor. Use the hex edits to make your plane the meanest in the sky or sell planes that have been maxed out with armor; hard points and guns for more then double what you paid for the plane. [send by:Ken Bowles]
Highlight the microphone on the left side of the main menu in the campaign. Press the Right Mouse Button, then type "idaho". A new drop down menu that allows any level to be selected will appear at the top right of the screen. HEX Edit
HEX CHEAT
Hexedit the status.dat file in the savegame folder. Find the name of the plane, then using the first character of the plane name as a reference, add 30 to the offset (e.g. 1130 ---> 1160). The following string is the number of hardpoints on the chosen airplane. Each value takes up four bytes. 03 00 00 00 01 00 00 00 means 3 hardpoints on the left wing, 1 on the right. Edit as you wish. 01 = 1 Hardpoint
02 = 2 Hardpoints
03 = 3 Hardpoints
04 = 4 hardpoints DO NOT USE A VALUE HIGHER THEN 04 Then add 70 to the initial offset (1130 ---> 11A0). That's the armor level of the plane. E.g. 0A 00 00 00 0A 00 00 00 0A 00 00 00 0A 00 00 00 0A = 10 armor units at each slot. Change each 0A to FF to be invulnerable to just about anything but crashes.
Now add 80 to the initial offset.
You will need to change that resulting point to 0F to set your guns to a dual set. Then you can change the next series to the desired weapon as follows: 00 = .30 cal
01 = .40 cal
02 = .50 cal
03 = .60 cal
04 = .70 cal 0F 00 00 00 04 00 00 00 03 00 00 00 02 00 00 00 01 00 00 00 This will result in (2) .70 cal; (2) .60 cal; (2) .50 cal; (2) .40 cal Additionally, when purchasing or building your plane, use your weight limits for your engine. Strip your armor and hardpoints to meet the weight limits. Use this hex edit and (+30 offset) for hard points, (+70 offset) for armor and (+80 offset) for guns. Then re-sell your plane for twice what you paid for it.
Save your money and weight limits. Use the hardpoint; armor and gun edits after purchasing your plane with the best motor money can buy. Strip the armor, hard points and guns so you can have the top motor. Use the hex edits to make your plane the meanest in the sky or sell planes that have been maxed out with armor; hard points and guns for more then double what you paid for the plane. [send by:Ken Bowles]

