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Bioshock 2

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Bioshock 2

Publisher:
2k Games / 2010-02-09

Genre:
Action RPG

Buy from:
Amazon.com



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Game Details


Follow-up to BioShock, 2K Games critically acclaimed and commercially successful 2007 release, BioShock 2 is a first-person shooter set in the fictional underwater city of Rapture. As in the original game, BioShock 2 features a blend of fast-paced action, exploration and puzzle-solving as players follow varying paths through the overarching storyline based on the decisions that they are forced to make at various points in the game. In addition to a further fleshing out of the franchise's popular storyline, players can look forward to new characters, game mechanics, weapons, locations and a multiplayer game option.

'BioShock 2' game logo
Big Sister front and back from 'BioShock 2'

The new top dog in Rapture.
View larger.
Duel wielding plasmid and weapon in 'BioShock 2'

Duel wield plasmids & weapons.
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Deciding whether to harvest or adopt a Little Sister in 'BioSock 2'

New choices as Mr. B.
View larger.
The Story
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster--somehow familiar, yet still quite different from anything ever seen--has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, a new denizen of Rapture who was once one of the forgotten little girls known as Little Sisters who previously inhabited the city's dank halls.

No longer a pawn used to harvest ADAM, the dangerously powerful lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture. You, on the other hand are the very first Big Daddy, similar to the Big Daddies familiar from the original BioShock, but also very different. The question is as you travel through the decrepit and beautiful fallen city beneath the waves, hunting for answers and the solution to your own survival, are you really the hunter or the hunted?

Gameplay
Although full gameplay details have yet to be released, is is known that in BioShock 2 players will take on the role of the original Big Daddy, not that of the original series protagonist, Jack. As a Big Daddy you will have access to most, if not all the strengths and weapons of a standard Big Daddy, as well as others such as free will and a new relationship to Little Sisters that although allowing for the familiar choice as to whether to harvest or adopt them, creates a different dynamic between characters. In addition, the game will feature new plasmids, weapons, the ability to combine these two and much anticipated multiplayer modes including: Free-for-all, and Team Death Match.

Key Features

  • The Big Sister - No longer just something to be harvested or not, the Big Sister is the most powerful resident in Rapture.
  • You Are the Big Daddy - Take control with the original prototype Big Daddy, and experience the power and raw strength of Rapture’s most feared denizens as you battle powerful new enemies.
  • New Plasmids - New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
  • New Game Mechanics - BioShock 2 contains many new gameplay mechanics. Just a few of these are: the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
  • New Locations - Just a few of the locations and environments debuting in BioShock 2 are Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
  • Evolution of the Genetically Enhanced Shooter - Innovative advances bring new depth and dimension to each encounter, allowing players to create exciting combinations to fit their style of gameplay.
  • Return to Rapture - Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created.
  • Genetically Enhanced Multiplayer - Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations.
  • Experience Rapture’s Civil War - Players will step into the shoes of Rapture's citizens and take direct part in the civil war that tore Rapture apart.
  • See Rapture Before the Fall - Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.

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Cheat Codes / Walkthroughs


Unlockables: Multiplayer Rewards

The following weapons and more can be unlocked by achieving the ranks below:

  • Rabbit/Goat/Pink Feather Mask - Rank 01
  • Eagle/Tragic Comedy Mask - Rank 10
  • Moon/Indigo Feather Mask - Rank 20
  • Octopus/Demon / Mask - Rank 40
  • Peacock Feather/Sun God Mask - Rank 30

  • Electro Bol/Winter Blast/Incinerate Plasmid - Rank 01
  • Air Dash Plasmid - Rank 04
  • Geyser Trap Plasmid - Rank 08
  • Telekinesis Plasmid - Rank 12
  • Houdini Plasmid - Rank 16
  • Insect Swarm Plasmid - Rank 20

  • Expert Researcher/Security Evasion Tonic - Rank 03
  • Speedy Recovery/Eve Saver Tonic - Rank 07
  • Back Stabber Tonic - Rank 11
  • Metabolic Eve Tonic - Rank 15
  • Sabotage Tonic - Rank 19
  • Repairman Tonic - Rank 22
  • Slugger Tonic - Rank 26
  • Leg Up Tonic - Rank 28
  • Fast Feet Tonic - Rank 30
  • Headhunter Tonic - Rank 34
  • Deadly Machine Tonic - Rank 32
  • Big Game Hunter Tonic - Rank 36
  • Death Trap Tonic - Rank 38
  • Resurrection Tonic - Rank 40

  • Pistol/Shotgun - Rank 01
  • Machine Gun - Rank 02
  • Pistol Automatic Firing Upgrade - Rank 05
  • Grenade Launcher - Rank 06
  • Shotgun Rate of Fire Upgrade - Rank 09
  • Crossbow - Rank 10
  • Machine Gun Magazine Size Upgrade - Rank 13
  • Nail Gun - Rank 14
  • Crossbow Damage Increase / Upgrade - Rank 21
  • Nail Gun Magazine Size Upgrade - Rank 23
  • Speedy Hacker Upgrade - Rank 24
  • Pistol Damage Upgrade Upgrade - Rank 27
  • Shotgun Automatic Reload Upgrade - Rank 29
  • Grenade Launcher Homing Grenades Upgrade - Rank 17
  • Elephant Gun - Rank 18
  • Elephant Gun Sniper Scope Upgrade - Rank 25
  • Machine Gun Kickback Reduction Upgrade - Rank 31
  • Grenade Launcher Velocity Boost Upgrade - Rank 33
  • Crossbow Rate of Fire Upgrade - Rank 35
  • Nail Gun Damage Increase Upgrade - Rank 37
  • Elephant Gun Damage Increase Upgrade - Rank 39

  • Wrench/Candle Stick/Pipe Melee Attack - Rank 01
  • Machete/Rolling Pin Melee Attack - Rank 10
  • Mallet/Barbed Wire Melee Attack - Rank 20
  • Crowbar/Flashlight Melee Attack - Rank 30
  • Hatchet / Melee Attack - Rank 40

Hints & Tips: Easy Research Points

Wait for a Splicer to trip an alarm, causing two security bots to show up. Start rolling the Research Camera on one bot while it's killing the splicer and then shoot at it with one of the rapid fire weapons like the machine gun or the rivet gun. This should yield 600-800 research points per bot and there's no risk involved. Note: The fire ammo for the shotgun incurs massive bonuses for research, so zapping a Splicer and then hitting it with a few rounds repeatedly can yield up to 1100 research points depending on which Splicer and which research tonics one is using.

Unlockables: Alternate Endings

There are a total of six endings in Bioshock 2. Perform the actions below to achieve the various endings:

Good Ending, Sofia Lamb Lives Rescued all little sisters that you dealt with, and spared the life of at least one of the following: Grace Holloway, Stanley Poole, or Gilbert Alexander.

Good Ending, Sofia Lamb Dies
Rescued all little sisters that you dealt with, and killed all of the following: Grace Holloway, Stanley Poole, and Gilbert Alexander.

Neutral Ending, Sofia Lamb Lives
Rescued at least one little sister and harvested at least one little sister, made the choice to die at the end of the game, and spared the lives of all of the following: Grace Holloway, Stanley Poole, and Gilbert Alexander.

Neutral Ending, Sofia Lamb Dies
Rescued at least one little sister and harvested at least one little sister, made the choice to die at the end of the game, and killed at least one of the following: Grace Holloway, Stanley Poole, or Gilbert Alexander.

Bad Ending, Sofia Lamb Lives
Rescued at least one little sister and harvested at least one little sister, made the choice to live at the end of the game, and spared the lives of all of the following: Grace Holloway, Stanley Poole, and Gilbert Alexander.

or

Harvested all little sisters that you dealt with, and spared the lives of all of the following: Grace Holloway, Stanley Poole, and Gilbert Alexander.

Bad Ending, Sofia Lamb Dies
Rescued at least one little sister and harvested at least one little sister, made the choice to live at the end of the game, and killed at least one of the following: Grace Holloway, Stanley Poole, or Gilbert Alexander.

or

Harvested all little sisters that you dealt with, and killed at least one of the following: Grace Holloway, Stanley Poole, or Gilbert Alexander.

Cheat Codes: God Mode

Note: Alter game files at your own risk and ALWAYS make backups. Navigate to C:\Users\\AppData\Roaming\Bioshock2\ Directory

Open the User.ini file with a text-editor and search for this line:

F10=

Change it to:

F10=god

Hints & Tips: Telekinesis for Free

You can use Telekinesis to pull normal items toward you without using any of your Eve reserve. Your Eve is only used up when you release the trigger and throw an item using Telekinesis. This means you can use Telekinesis to pull items like ammo and first aid kits toward you to grab without wasting any meter. However, if you grab an item that you've already maxed out, you'll be stuck holding it with Telekinesis--or releasing the trigger to throw it and waste your meter.

However, if you pull up the plasmid wheel and select another plasmid attack, you can release the trigger to drop the item without Telekinesis automatically throwing it. This way you won't waste any meter dropping an item that you can't carry. This also works for pulling electrified trip wires out of walls. Pull the item toward you with Telekinesis and, without releasing the trigger, pull up the plasmid wheel to select another plasmid. When you close the plasmid wheel and release the trigger, you'll simply drop the item. No Eve meter spent.

Hints & Tips: Rumbler Fumble

When you fight a Rumbler -- the Big Daddy with rockets -- use telekinesis to grab the rockets it fires and turn them back towards it for an easy victory.

Hints & Tips: Hacking for Loot

When you hack a vending machine, stop the needle in the blue section for free ammo or a free eve. When you hack a health station with the same strategy to get a first-aid kit.

Hints & Tips: Buddy Bots

When security bots appear after an alarm is triggered, hack them and they will stick around and fight for you. You may want to stun them with an electric attack first.




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