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Alpha Centauri

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Alpha Centauri

Publisher:
Electronic Arts / 1999-02-09

Genre:
Simulation / Empire Building Simulation

Buy from:
Amazon.com



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Game Details


This epic science fiction turn-based strategy game takes Sid's legendary gameplay into the 22nd century, offering the perfect balance of exploration, discovery, empire building and conquest. Since its release, Alpha Centauri has become one of the best-selling games around the world. In September 1999, FIRAXIS further enhanced the Alpha Centauri experience with the release of Sid Meier's Alien Crossfire, nominated for 1999 "Expansion Pack of the Year".

Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large-scale secret projects for your empire. Conquer your enemies with a war machine that you design, using over 32,000 possible units.


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Cheat Codes / Walkthroughs



While playing a game, press [Ctrl] + K to enter the map editor. Then, 
enter one of the following codes to activate the corresponding cheat 
function:

Code			Result
[Shift] + [F5] 		Change year
[Shift] + [F1] 		Create unit
[Shift] + [F2] 		Discover technology
[Shift] + [F4] 		Edit energy credits
[Shift] + [F9] 		Edit faction diplomacy
Y			Full map
[Shift] + [F6] 		Kill opponent
[Shift] + [F3] 		Switch sides and reset view
[Shift] + [F8] 		View FMV sequences
[Shift] + [F7] 		View replay


How to get all technologies without 'CHEATED' appearing on the 
game score. [This also works with Alpha Centauri Demo and Alpha 
Centauri Alien Crossfire] 

Example for University Faction. 

Open the directory in which Alpha Centauri is installed. 
(eg: c:\Program Files\Firaxis Games\Sid Meier's Alpha Centauri\) 

Open the file entitled 'univ.txt'. You may wish to back this file up first. 
Since the game reads faction properties from this file, you can edit 
bonuses. 

After the information lines, the original file reads: 

#UNIV
University of Planet, The Scientist, University, M, 1, Zakharov, M, 0, 0, 
1, 0, 0, TECH, InfNet, TECH, 1, SOCIAL, ++RESEARCH, SOCIAL, --PROBE,
 DRONE, 4, FACILITY, 8 Values,
Knowledge, RESEARCH... 

Note the numeral after the second TECH. The University faction, by 
default, receives 1 bonus technology at the start of the game. If you 
change this number, you receive that number of bonus techs at the 
start of the game [This cheat will only work at the start of the game.]
If you change the number to say, 36, then you will get thirty-six techs.
To do this, change the code
to: 

#UNIV
University of Planet, The Scientist, University, M, 1, Zakharov, M, 0, 
0, 1, 0, 0, TECH, InfNet, TECH, 36, SOCIAL, ++RESEARCH, SOCIAL, 
--PROBE, DRONE, 4, FACILITY, 8 Values, Knowledge, RESEARCH 

If you are using the demo version of Alpha Centauri, I recommend 
that you don't set the number higher than 34, as you need to discover
at least one technology normally in order for you to get the automatically 
constructed units. [The Demo can only go up to Tech Level 6] 

OTHER PROPERTIES: 

This file also contains the society bonuses and properties. Note the 
++RESEARCH on the second line. This indicates the University's +2 
bonus in research. If you change this to +++++RESEARCH, then your 
society gets a +5 research bonus. In the same manner, --PROBE is the 
-2 Probe Team Infiltration property. If you change this to ++PROBE, then 
your society is hardened by [I think] 20% against probe team infiltration. 
I'm not sure about the other parameters. Experiment with it. 

To check the changes, go into the game, and start a new game. When a unit 
is ready to move, press E. This brings up the society model window, which 
shows the bonuses here. [Research, Infiltration, etc.] 




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