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Rating:
Party Battle combos:
Protoman:
Mega-Proto=D-HERO {dual-Heroes} (random widesword and buster blasts)
Mega-Napalm=D-VULCAN {dual/doom-Vulcan} (30-shot Vulcan attack ahead)
Mega-Search=C-SCOPE {cursor-scope} (5-shot cursor attack)
Proto-Magnet=M-ZAN {Magnet-slice} (stop and slice enemies)
Magnet-Gyro=M-AIR {magnet-air}(magnet bomb each wide area)
Napalm-Meddy=C-BOMB {capsule/curse-bomb} (napalm bigbomb attack and bugbomb can blow if caught in napalm area)
Colonel:
Mega-Colonel=BR-RUSH {name implies} (Colonel and megaman finish enemy ahead)
Mega-Knight=B-SHOOT {break-shotgun} (Fire break boulders at area. if on a side, it will recieve more damage ahead there. equal damage if in the middle)
Mega-Number=K-BOMB {kill-bomb} (bombarding slege traps on enemy area.)
Colonel-Shadow=E-SAPPOU {evasive support}(summoning suprise)
Knight-Tomohawk=K-THROW {kingdom throw} (throw knightman like normal bomb and crack enemy panels around impact. piercing damage)
Shadow-Toad=G-OTOSHI {idk what to name this except "gotoshi"} (small toads fall on battlefield. best use from Shadowman to Toadman.)