Page 2 - Sonic Advance 2 User Cheats
Gameboy Advance Cheats, Hints & Comments
Please help contribute to our Sonic Advance 2 cheat codes page by submitting your own cheats, hints, strategies, glitches, faqs, walkthroughs and other content related to this game.
Number of Posts: 5151 User Cheats, Hints & Comments
Rating:
2006-05-06
Not Categorized
With any character, find a spring and keep bouncing on it and press R and ^. Notice that you will keep getting 100 points for everyone.
Luke Fisher
Rating:
2006-05-02
Not Categorized
to unlock the extra zone on sonic's map screen, get all the chaos emerealds with sonic,tails,cream and knuckles.
Rating:
2006-04-25
Cheat Codes/Unlockables
If ya'll need the challenge rings i could give u locations.Here they are starting at the first level to the last in exact order.
Level one
1. From the start, run right across the speed ramp, and keep going right across a gap where an acid shield is. Further right, just before the sloping hill, jump over it and land on top of a loop. Do a spin dash up the rail and the SP Ring is there.
2. Jump off the rail to the right. Continue until you see a blue spring. Jump on it at maximum height and do a trick to boost yourself higher to get an SP Ring.
3. Use the spring to jump up and land on the surface to the right. Jump to the right and land on a loop where a spring is. Use the spring to land on a rail. Go down it and as you fall off, don't worry about grabbing the hook. Take the lower path. GO left and walk off the left edge where the twisty ramps are. You'll roll down a ramp where an SP ring is.
4. Go back up the ramp, go right and down slope but jump over the gap. The SP Ring is at the top of a giant loop.
5. Run right across the twisty track, through 2 loops, across a spring, and by a lampost. Keep going right and you'll run across some water where an SP Ring is.
6. Go across the next rail and use the spring. Run through a loop that brings you to a spinning hook. Jump off it to the top right and use the lever to get up. Go up a ramp and across a speed ramp. Do a trick to get to the top of the big loop across. Go across the connecting rail and jump to the right for another lever. Go right, through a loop, across a speed ramp, and towards the SP Ring (you'll have to do a trick to reach it).
7. From the loop with the SP Ring over it (in 6), jump off it and run right. Go across the speed ramp and do a trick to reach a surface where another SP Ring is (do the trick just as you fall from the maximum height of the speed ramp to boost yourself up or you'll most likyly miss the surface).
Level one act two
1. From the start, run until you see a ring box with 5 rings. Jump up there and use the spring lever to go up. Then just run to the right, through the loop, ride the rail, and you get it when you get off. Try to land on top of the loop on the right using a trick.
2. If you successfully landed on top of the loop in 1, just go right and jump across the rail for the SP Ring. If you didn't make the loop in 1, go through the loop and the twisting ramps and use the spring to land on the rail jump up to get the SP Ring.
3. From the rail in 2, continue right through the crazy looking twisting ramp and huge loop. Keep running and you'll hit a spring which will send you flying into an SP Ring.
4. Don't worry about doing a trick by 3 to reach the ramp. You will land by a lampost. Keep going right and you'll see another cliff. Jump down and get to the bottom where you see a spring. Head right. and you'll see the SP RIng (it's hard to see) just above the next spring.
5. From 4, go back and use the spring on the left and use the rollers to get across the rail. Keep up the speed as you go through 2 loops. When you see the wall you are about go up, just keep holding right without slowing down until you go high up where a diagnal spring is. Use it to get the SP RIng that's left of it.
6. From 5, where you land, head back up the wall, but don't run so fast and take the path on the right (top of the wall) fall down the next hole (where you see 3 rings). From where you land, run holding right until you fly into a wall with an SP Ring hidden inside.
7. From the SP Ring in 6, run back to the left where you fell (in 5). Get a running start and run to where the wall with the SP Ring was. But this time, go for the ledge that is higher up. Use the spring ledge, the spring after that, go through the loops, and fly over the cliff. Keep running right and the last SP Ring is at the top of a giant loop that is missing a top.
level two
1.From start, slowly walk right and grab the rail. Jump off where the first ring is. You'll land on a loop with a roller and speed ramp ahead. Use them to reach a surface. The SP Ring is ahead.
2. Run right and through a loop. Fall where the rail is and run right through 2 loops and into the air from a ramp. But stick to the ground. Fall back where the ramp sent you up and jump across the edge with the retracting spikes. Use the turtle to get an acid shield if you want. Go to the rail right of the turtle and jump off, hugging the left wall. You'll find another turtle. Use it to jump up and into a hidden room in the wall where a SP Ring is.
3. Continue right, use the spring, and into the air from a speed ramp. Jump over the rollers ahead and use the spring ahead. You'll be send up onto another surface where an SP is to the left.
4. Continue right, go down a rail, and grab the crane hook at the end. It will take you to its surface where some rollers are. Use it to run up a ramp. Hold right as you go up the ramp and you'll land on a loop with an SP Ring on the top.
5. Run through the loop, up a ramp, and jump below the rail. There's a pit below where some hoops will send you flying into an SP Ring and a crane hook (Press nothing while the hoops guide you or you may fall in the hole to the left!).
6. Use the crane hook to reach the connecting surface. Run through the one-way tunnel, through the loop, and up a ramp. Catch the crane hook while in the air from the ramp and do a trick to boost upwards to go through a loop which brings you to a platform on the left with an SP Ring.
7. Jump to the right beyond the crane hook and run right through some loops and past a lampost. Slow down and go through the loop ahead (if you fell, find the crane hook mentioned next and continue from there. Boost up a speed ramp.). From the hoop, continue right and through a loop. There's a top and bottom path. Take the top (you can take the bottom and still reach the crane hook by doing a boost on a speed ramp. Same path taken if you fell before the hoop.) On the top path, go across the rail, jump over some spikes and cross another rail. Stay on the rail all the way (the platform above you was for those who fell). You'll reach a crane hook (both paths lead here). Use it to go up and cross another rail and fly off a speed ramp. You'll go flying into an SP Ring.
level two act two
1. From the start, use the ramp and do a trick to catch a rail. From that rail, grab a crane hook to proceed up. Head right across the rollers and across another rail and a loop. When you come out of the loop, you'll see a turtle and the SP Ring above him.
2. From 1, jump off the ledge to the right. Ride the rail and you'll land on a ledge with a spring. Walk left and fall off the ledge (ignore the moving spring on the way down). Go right and through the loops. A ramp will send you into the air towards a badnik (Use your trick to destroy/avoid it). You'll land on a surface with rollers. Jump off the left side (jump, not walk) and you'll kill a snake robot and land on the SP Ring.
3. From 2, continue going right until you fly off a ramp. The SP Ring is just a bit farther to the right (stone background area).
4. Keep going right and you'll go through a series of loops and springs which lead you back to where 3 was. But you have to use the spring to go up and catch the left edge of a surface. Here there's a spring and a turtle. Use either to go up higher and catch a rail and land on a surface with a lampost. Go right down the slope. When you get to a pole and a diagnal spring, avoid them. If you have grabbed the pole, jump like crazy to avoid the spring. Cross the rail and fall off the left edge of the connecting surface (I am noticing a pattern). Go right through a loop and you'll be thrown into the air where the SP Ring is.
5. Grab the rail on the way back down from 4. Continue right through a loop and another rail. At the end of the rail, before the rollers throw you forward, walk off the left edge (again!) to find the SP Ring.
6. Continue right through lots of loops until you fly off a ramp. Grab the rail. When you are flying off it, do a trick to boost yourself up through a floor. The SP Ring is above some timed spikes.
7. Slowly and carefully walk (not run) down the slope. You'll see a red circular hoop. Jump through it. Go right through a loop and a rail and you'll run across the last SP Ring.
Level three act 2
1. From the Start, go right and down the slope. Slow down when you are on flat ground. Jump onto some note blocks to continue right. Use the springs to jump up (springs look like cymbals). Go right and jump to the right. You'll land on more note blocks and find the SP Ring.
2. Take the ledge to the right and ride the rail. Do a trick to boost yourself upwards at the end to catch a hard to see ledge. You'll be on a surface with a choice of a top and bottom tube. Take the bottom. Hold right on the way out and you'll land on some note blocks. Go right and spin dash over the edge. You'll go flying towards another set of note blocks. The SP Ring is there.
3. Continue right until you get to a rail. Ride it until you can jump off the flat part. Hold to the left to land on a ramp below this one. Ride that ramp and go right and you'll be in a vertical piano key place. By bouncing around, work your way through to the right, and then to the top right room where a SP Ring is.
4. Bounce up using the keys and take the path to the right. Go up the ramp, and stand at the edge of the ledge. Do a spin dash to catch a ledge where some spikes are (this saves you the annoyance of the pipe stuff below). Jump over the spikes and to the right as far as possible. Some pipes will blow you upwards to another tiny ledge with spikes (careful landing). Jump over these spikes and fall. Use the spring to go past the ramp. Use the rollers to shoot you across and into the air where some balloons are and the SP Ring. (I stronglly recommend you do a trick to boost yourself upwards right after you fall from the peak height of this air time. This will let you pass the balloons since landing on them wrong will ruin everything).
5. Continue right by any means possible until you get to a lampost (there are many ways and I can't decide on one, so you're on your own until you get to the lampost). From the lampost, go up the hill, and back down again, but do this slowly so you don't gain speed. Stop at the edge (where it curves down). Carefully jump across the balloons. Beyond the balloons are some note blocks. Keep going right and you'll land on a surface (don't worry, if you fall, there's ground and a roller and ramp below and to the right of the note blocks). Continue right across more note blocks until you reach a ring box. Get it and fall down the hole where it was blocking. Use the spring to go right and keep going to run into another spring which will bring you to the SP Ring (if you miss, jump on the turtle).
6. Go right and down the slope slowly. Stop at the edge. Jump to the right where 2 sets of note blocks are (the 1st higher than the 2nd. Jump onto the 2nd). Jump onto the blocks, and then from them, bounce to another set that is right next to them where an SP Ring is.
7. Go right and use the rollers and springs. Continue right and walk off the edge. There's a bouncy rope you can use down there. Go right again, ride the rail, and use the spring. Just hold right as you hit the spring and until you land. You'll be by a piano thing. Through there is the last SP Ring.
level four act two
1. Start by running right and over an edge. Continue right some more and you'll run into a spring that knocks you onto a spinning hook. Time it right to jump up and you'll catch the SP Ring.
2. Get back on the hook but jump off at the slide jump at the end to make the ledge. Take the top path, get the invincibility, go through 2 loops, and get sent up a rail by a spring. You'll be running fast enough to reach a spring on a wall that will knock you into the SP Ring.
3. From being airborn in 2, make the ledge on the right and onto the spring. Land on the rail to the right. You'll head into a bunch of springs. Let them take you in their respective, cooperating with them full force. Further to the right is a cliff. Jump past it, catch the spinning hook, and land to the upper right on top of a loop. Use the spring and go right and across a rail. Hold right as you are on the rail and as you get off, don't do any tricks. You'll fall onto another rail. It will take you to the top of another loop, jump to get the SP Ring before you fall off.
4. Go through the loop and onto icy ground. Be careful and don't lose control (go slow) because you have to make the ledges across the gaps at the end. Use the spring and go right through another 2 loops. Jump at the end of this path too and use the rollers across this gap. There's a moving platform that you have to reach (holding right from the rollers). The SP Ring is above it.
5. Land and go right, also don't fall into this gap. Run right and use the spring to land on a rail, which will take you to a spring which will send you flying ito the SP Ring.
6. Fall from 5 across some slippery ice, but fight against it's force or you'll go too fast to gain control. Go right and jump over the spring for another SP Ring.
7. Just run right from here (hold right and no jumping), you'll get it on the way
level five Act 2
1. From the start, run right through all the upside down tracks. When you get to a jump, do a trick at the peak of the airtime to catch a ledge (windmill) where an SP Ring is.
2. From 1, run right and keep it held as you go through the spinner. You'll fly up into an area where an SP Ring is.
3. Run left onto the track and through some upside down stuff. Jump across the gaps and past some retracting spikes and a rail. Use the diagnal springs to take you to the vertical ones and make the ledge on the right. Run through the loop and you'll fly off an edge. Do a trick to catch the next ledge and you'll see the SP Ring there.
4. From 3, jump to the left (just a bit past the rail) and fall. Fall again from the rollers. You'll fall into an area where diagnal springs decorate the walls and there's a propeller at the bottom. Use the spring on the left to bounce you to the right (into the area above the spring on the right) and run up the track. But slow down as soon as the slope ends. Jump over the spring ahead because if it hits you, you'll be send down another path. The SP Ring is behind this spring.
5. Use the spring on the right to bounce up and then use the next spring on the right. Go right (beware of the moving block that can crush you) and use the rollers. They'll take you to a spinner, use it to get to the track above. After that there's another spinner that will send you into the air. Try to land on the floating springs to make it to the high path (if you fall, don't worry. You can still find your path). Get the shield and continue right past more floating springs. Run down the track and be redirected by some fans and reach a lampost. Go right and use the spring. Catch the top rail and run right to another spring. Catch the top rail here too (you'll need to do a trick). You'll fly into an SP Ring and land on a ledge.
6. Run right and some heavy winds will carry you up. Run right, through a spinner and catch the right ledge. Run right some more for another spinner, this time catch the ledge above on the left. Use the spinner there and get to another right ledge. Go right but don't ride the rail (jump off it). Jump down where the rail starts. You'll see an SP Ring on some ground you couldn't see from above.
7. Do a spin dash to make up for the lack of speed you missed from skipping the rail and fly off an edge. Do a trick to catch the ledge on the right. Run right some more, through a spinner, and there will be lots of floating springs to the right. You have to make it to the top where an SP Ring awaits. Falling is death (a very very long fall. I've counted 5 seconds on the time!)
level six act two
1. Go right and ride the rail. Use the spring and you'll land on a platform with the SP Ring above it.
2. Run right, bounce on a spring, and jump over the next one. Keep going right down a curve and through a hoop to find a rail. Go right some more and use the springs to walk on the ceiling and go up through the bumpers. Run right over a spring. You'll go flying into an SP Ring.
3. Use the move box on the left to go up. Follow the arrow right and through a hoop. Use a trick to make a ledge. Then follow that arrow. Hold right the whole time. You'll go flying into an SP Ring and bounce on some green wireframe balls onto a path to the right.
4. From that path right of the SP Ring in 3, you should still be holding right. You'll go down a curve, bounce on a spring, catch a ledge on the right, shoot across an arrow and run into an SP Ring.
5. From 4, you will run down a curve and onto an arrow. Use it to get to the ceiling and onto a rail. Ride it and use the spring on the right to land on some surface with an invincibility. Use the spring to go right some more and don't stop until you are on the ceiling. Jump from here because the SP Ring is below.
6. From the loop that the SP Ring in 4 was under, you'll land on some ground. Use the rail on the left and then the next rail. A spring and hoop will take you to a 3rd rail, use the gray boxes to cross across carefully. Keep going right and you'll go down a curve and fall on a ring box. Go left here and fall through the green beam floor (if you didn't see it, then you fell through and you can hear it). Go right and let a spring send you flying off an edge and to a surface with a spring and some rebounders. Make your way up to the top left where an SP Ring is.
7. On the ground right of the rebounders, go right across a move block and up a ramp which will send you up more rebounders. Land on the spring and get to the rail directly above it. The rail leads to an SP Ring.
last level part two
1. At the start, ride the rail, the cart, and another rail. A spring and hoop will bring you to the ground. Head right across the rail, taking the lower path. That brings you to an upside down rail and an SP Ring after.
2. Go right and avoid the diagnal spring. Use the next one to take you to a lower path where an SP Ring is.
3. Fall and let the rollers push you through a loop and a spring send you up into the air and pass some spikes. Run down a curve, but avoid the spring there. Keep going right but avoid the roller too. Jump down below the rail. Use the spring down there to send you to the right and into the air to a surface to the left where a acid shield is. The SP Ring is just ahead.
4. Fall from that area and this time, use the rollers to send you over and edge. Jump over the cart ahead and fall. You'll be by a spring and some rats. Fall down the next ledge and the SP Ring is to the right.
5. Use the rollers to make your way back up to the ledge you fell from and use the spring there to catch the rail above. Use the next rail (outside) and then the cart. Head right through a loop and up a ramp. Land on top of the loop for an SP Ring.
6. Use the spring to reach a rail, use the cart to hit a diagnal spring. It will send you into another diagnal spring which you should hold right to go farthest. Skip the rail below you would have gotten and boost yourself up to a ledge where an SP Ring is.
7. Use the spring and the next to land on a rail. At the end, don't bother with the poles. Fall down the ledge and slow down. Skip the rollers and jump over a rail. You should be on a ledge where a pole is to the left and a rail to the right. Jump over this rail too. You'll land either by where a ramp is or an edge is. Jump over that too (we are trying to be as low as possible). You'll land on some shoes. Run right and spin around a pole. Jump to the right and take that path, don't go down again. Use the rollers and head right through a loop, down a curb, into a spring, and towards a lampost. Please note that there are 2 lamposts, the other is in the same spot about 4 screens higher, so don't confuse them (The top one has a rail connecting to the ground. If you got lost and somehow arrived at the top one, use the cart there to direct you into a spring and arrive at the bottom one). From the bottom lampost, run right down a couple of curves, through a loop, into some rollers, and finally, launched by a cart. The cart will send you into a diagnal spring, that will send you higher through 3 more diagnal springs. When you land, go right and grab the poles and go from one pole to another. Land and go past the spikes, through a loop, and bounced into the air by a spring. Land on the surface ahead, which will reverse gravity. Go through the rollers, up the ramp (well, down actually) and follow the paths to be back on the ground again where you ride another rail. Right of here will take you back to the ceiling and outside where you ride another rail, get knocked downwards by some diagnal springs, and use 2 more rails. When you get off, use the spring to get to 1 spinning hooks. Go from one hook to the other and beware of the retracting spikes ahead. Run right to get to a cannon. Launch yourself aimed at the highest it will go to ride the ceiling and run into the SP Ring (phew!).
To let u know,every character has to collect the emeralds.
U get the chao garden for collecting them and beating the game with cream(easy just use chesse on bosses)
Sound test for collecting the emeralds with tails after u do cream
Collect the emeralds with knuckles first and beat the game then sonic to get amy. to get shadow u have to get every emerald with her before u beat the last boss at True area 53 with sonic.After u get the emeralds with amy,then go to the character selection screen and choose sonic.At the final xx zone the connection(like u go to another level) will appear and lead to True area To beat this boss u have to hit the missles in to the top part only.But dodge the gun on the tail or it will freeze u then he'll suck u in and steal ur rings.
Well all these cheats work because they did for me.ur well come.any probles just e-mail me at the address
Rating:
2006-04-11
Hacks
doo get all da chaos emeralds in sonic aedvance 2 is go to google and type in sonic advance 2 walkthrough then click google search.Search threw the info that EXACTLY sez SONIC ADVANCE 2 WALKTHRUOGH in bold writing. You will then have a big page of the walkthrough.
Rating:
2006-04-01
Cheat Codes/Unlockables
DOES ANYBODY KNOW HOW TO GET SHADOW?! THE PREVIOUS CHEAT DOESN'T WORK AND IT MIGHT NEED A BIT MORE DESCRIPTION!!!!!!!!!!! IS THERE GAMESHARK CODES FOR SHADOW?!
BabylonRogues101
BabylonRogues101
Rating:
2006-02-15
Not Categorized
MY MASTER CODES DOESN'T WORK BECAUSE IT IS 36 CHARACTERS LONG AND IT HAS TO BE 32 OR 40 CHARACTERS LONG TO WORK.
CODE FOR ALL SP RINGS IS
D82D35ED
859F0000
Krae Troph
Rating:
2005-10-03
Not Categorized
to get da chaos emrald collect all the 7 speacial ring and when u do dat run to the finish line and KEEP RUNNING! (and do not, i repet do not hold the + pad left, just keep going) then u get into this bounes stage. get 300 rings in there and a chaos emrald is yours.
cody
Rating:
2005-08-25
Not Categorized
DOES ANYONE KNOW A SECRET CODE TO GET ALL OF THE CHAOS EMERALDS, CAUSE I GOT 5 BUT CAN'T GET THE REST
J Man
2005-01-19
Cheat Codes/Unlockables
will someone pleeeeeeeeeease get cheats to get all chaos emeralds???
aaron
2004-12-24
Not Categorized
is there a real cheatcode to get all characters and chaos emeralds in sonic advance two
???
2004-11-27
Not Categorized
ya does anyone have any game saves for this with rare chaos in the tiny chao garden? or does anyone know where i can find good ones? cuz i only have sonic advance 2 i dont have the first one...
Rating:
2004-11-23
Cheat Codes/Unlockables
I used the code to get all charactors but it didn't work!?
Damian Brooks


Rating:
To unlock True Area 51 you have to obtain all chaos emeralds with Sonic,Tails,Knuckles and Cream and cheese.