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Metroid Prime: Metroid Prime is a first-person adventure game. Players control a bounty hunter named Samus Aran who must unravel a mystery behind the ruined walls scattered across Tallon IV.
The game opens just as Samus' spaceship docks on a Space Pirate vessel orbiting the planet. Immediately, the beautiful graphics slap you across the face. Trust us, it's a firm slap. A silky-smooth framerate accommodates razor-sharp visuals of efficient machinery and foreign architecture. Meanwhile, a cinematic soundtrack sets the mood and eerie sound effects thicken the alien atmosphere.
gamecube cheat-codes metroid prime |
Click Here to Submit Metroid Prime Cheats or Comments
Cheat CodesChange From Samus To Different Characters:
To change from Samus to other characters, when you start a new file, while watching the introduction, you must hold down Z and R while entering these codes to be different dudes.
Kreana - L, Up C, Down C, Right C, Up C, Down C, L, D Up, D Down, D Right, D Up, D Down, Right C, Left D, Left C, Right D, Up, Left, Right, Down.
Starship Pilot - Up, Down, Left, Right, Right, Left, Down, Up, Up, Down
Kraid - L, L, B, X, Y, B, X, Y, A, A, D Down, D Up, D Down, D Up, D Left, Left C, L, L, B, X, Y, B, X, Y, A, A, A, A, Y, X, B, Y, X, B, L, L, Left C, D Left, D Up, D Down, D Up, D Down, A, A, Y, X, B, Y, X, B, L, L, A, B, X, Y. |
User Submissions
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| Post Cheats/Comments
| Post #52 Unique ID: 80519 | 2007-07-17 | | Category: Glitches - Current Rating: Not Rated |  xtrem007 | Original NES Metroid & Metroid Fusion Suit:
You will need a copy of Metroid Fusion for the Game Boy Advance to get this. When you have beaten Metroid Prime, connect your Game Boy Advance with a link cable and you will be able to play the classic NES Metroid on your GameCube and you will get access to the Metroid Fusion Suit in the File Menu.
Hard Mode:
Beat Metroid Prime to unlock Hard Mode. In this mode, enemies attacks are more powerful than normal.
Multiple Endings and bonuses:
Beat the game at 74% or less to get ending 1
Beat the game at 74-99% to get ending 2
Beat the game at 100% to get ending 3
Play in a fusion suit:
Beat Metroid Prime then connect it to your metroid fusion game on Gameboy Advance and you can play Metroid Prime in a fusion suit.
Unlock Art Gallery 1:
Scan 50% of the logs in the game to unlock the first Art Gallery.
Unlock Art Gallery 2:
Scan 100% of the logs to unlock the second Art Gallery.
Unlock Art Gallery 3:
Beat the game on hard mode
Unlock Art Gallery 4:
Collect all the items in the game.
Play Original NES Metroid on GameCube via Link Cable:
To make this work, you will need a copy of Metroid Fusion for GBA and a copy of Metroid Prime for GCN. Once you have beaten Metroid Fusion, connect the GBA (with the Fusion cartrdige in it) to the Cube via the Game Boy Advance link cable. You will now be able to play NES Metroid... and save on the Cube Memory Card.
Unlock Original NES Metroid/Metroid Fusion Suit:
To unlock the original NES Metroid, simply beat Metroid Fusion on GBA, then link the GBA (with Fusion in it) to the GCN (with prime in it) then at the main menu of prime goto the bottom where it says GBA link bonuses or something like that. Make sure you have beaten Metroid Fusion though.
To unlock the Metroid Fusion Suit, do the exact same thing only dont beat fusion, but beat prime.
Idle Animation:
Leave the controller for a while and Samus will relax and open the flap on her Power Blaster to fiddle with the controls.
Origanal Metroid Cheat:
If you have unlocked the Origanal Metroid game, then this cheat is for you. If not don't bother Reading!! Go to the Menu (Where it says START and CONTINUE) Then press the Z button to go to the Continue Menu. Then Type in this EXACTLY:
JUSTIN BAILEY
------ ------ If this does not work, replace the dashes with Zeros:
JUSTIN BAILEY
000000 000000
In-game reset:
Hold Start + B + X for two to three seconds during game play.
Unlimited healt:
While playing the game on any level, press L,R,L,R,L,B,Y,Z
(This cheat is not tested!)
Classic Metroid game:
Note: This trick requires Metroid Fusion and the Game Boy Advance
and a link cable. Successfully complete Metroid Fusion and save
the game. Connect both games with the link cable to unlock the classic
NES version of Metroid.
Samus without suit in classic Metroid:
Successfully complete the classic Metroid game in under two hours
to view Samus without her suit during the ending sequence.
Metroid Fusion costume:
Note: This trick requires Metroid Fusion and the Game Boy Advance
and a link cable. Successfully complete Metroid Prime and save the
game. Connect both games with the link cable to unlock Samus' Metroid
Fusion costume.
Image Gallery 1 option:
Successfully complete 50% of the research and creature data scans
to unlock the Image Gallery 1 option.
Image Gallery 2 option:
Successfully complete 100% of the research and creature data scans
to unlock the Image Gallery 2 option.
Image Gallery 3 option:
Successfully complete the game on hard mode to unlock the Image
Gallery 3 option.
Image Gallery 4 option:
Find 100% of all power-ups to unlock the Image Gallery 4 option.
Note: This does not include the Log Book.
Hard mode:
Successfully complete the game with a 100% completion percentage
to unlock hard mode.
Alternate ending sequences:
Finish the game with a 74% or less completion percentage for the
normal ending sequence. Finish the game with a 75% to 99% completion
percentage to view an alternate ending sequence. Finish the game
with a 100% completion percentage to view the best ending sequence.
Fire missiles faster:
With the first gun equipped, rapidly press Y + A. As soon as the
missile fires, the gun will switch back to beam weapon mode, but
when you press Y again, it fires another missile. This can take
down enemies in a shorter time, preventing them from having more
attacks on you.
Get unreachable power-ups:
If energy or ammunition is out of your reach, aim and charge your
beam. The energy or ammunition will come to you.
Heat wave:
Shoot any beam weapon repeatedly for about thirty seconds. When
you stop, a heat wave can be seen in front of the arm cannon.
Phazon Suit:
To acquire the Phazon Suit, you must defeat the Omega Pirate. The
Phazon Suit makes you immune to most forms of Phazon radiation.
It also comes equipped with the Phazon Beam, which can only be activated
during the last Boss fight.
See Samus' reaction:
To see Samus' reaction within the helmet inside of the reflection,
charge and shoot directly at the ground. Note: Try this in an icy
place.
Kill birds in Chozo Ruins:
When you enter the Chozo Ruins, aim your gun skywards. You will
see birds flying. Shoot the birds and they will explode, with feathers
all over the place.
Kill Elite Pirates:
When the Elite Pirates burst out of containment, switch to your
normal beam and build up a charge shot. When the Elite is not trying
to absorb energy, fire a Super Missile at them. Two Super Missiles
will take them down. Use the following tactics to defeat the different
kinds of Elite Pirates at the Phazon Mines. This is a very difficult
area due to switching beams for certain pirates:
Power Troopers:
Use Normal Beams or charge a Normal Beam at it three to four times.
Wave Troopers:
Use Wave Beams or charge a Wave Beam at it (two to four times).
Ice Troopers:
Use Ice Beams or charge an Ice Beam at it and finish it with one missile.
Shadow Pirates:
Use the Thermal Visor to see them. Use Wave Beams or charge a Wave
Beam at it at full force (two to four times); or, fire with ease
with the Plasma Beam.
Plasma Troopers:
Fire at them with your Plasma Beam three or four times. Hide behind
a wall and the Plasma Beam will end up finishing them with its burning
effect. Do this to other pirates as well, even though they only
need about three shots to be killed, only about one will evaporate
them if you just wait patiently.
Full map of Tallon IV:
Successfully complete the game under the hard difficulty setting to unlock Image
Gallery 3. When this gallery is opened, there will be a map of the entire game,
indicating where everything and everyone is. The left side of the map will have a
legend on it.
See Samus' reaction:
To see Samus' reaction within the helmet inside of the reflection, charge and
shoot directly at the ground. Note: Try this in an icy place.
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| Post #51 Unique ID: 78942 | 2007-06-24 | | Category: Not Categorized - Current Rating: Not Rated |  (Guest - Register) Guest | this is going to sound sad but how do you get past the first area you start out in | |
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| Post #50 Unique ID: 67282 | 2006-11-17 | | Category: Cheat Codes/Unlockables - Current Rating: Not Rated |  (Guest - Register) Michael Lenane | I think Metroid Prime is a awsome game. I need to now when people get a password for this game. I can't make it to Meta Ridley and I want to so badly. Start making some passwords for this game. | |
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| Post #49 Unique ID: 67218 | 2006-11-15 | | Category: Not Categorized - Current Rating: Not Rated |  (Guest - Register) Very fast bounce shoot | in Phendrana Drifts, go to frozen pike, go into the door that leads you to transport access. Go to the other side, turn around and shoot from a perfect spot and angle so that it keeps bouncing, for about 4 times, then shoot repeadidly, very fast, so you don't here any sound. My name is Julian Westlund, age 10. | |
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| Post #48 Unique ID: 67217 | 2006-11-15 | | Category: Not Categorized - Current Rating: Not Rated |  (Guest - Register) Super fast missle fire | ok,what you have to do is hold the c stick up, and fire at will. I am Julian Westlund, age 10 | |
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| Post #47 Unique ID: 67215 | 2006-11-15 | | Category: Glitches - Current Rating: Not Rated |  (Guest - Register) beam charge | ok, you need the charge beam, the wave or ice beam for this to work, you can do it with only the power beam, the wave beam and the ice beam, don't ask why it does not work with the plasma beam, becuase i don't now why. ok, HERE WE Go, WHOOOO, charge either the power, wave and ice beam, keep it charged, switch to any beam(EXCEPT the plasma beam), then switch back, repeadidly shoot, and it looks like it is shooting big bad blasts. My name is Julian Westlund, age 10 | |
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| Post #46 Unique ID: 66988 | 2006-11-11 | | Category: Not Categorized - Current Rating: Not Rated |  (Guest - Register) Michael Lenane | I love the game Metroid Prime! Although I do wish there were codes to enter in numbers. Especially to fight Meta Ridley. I love that guy. Well I'll be waiting for some number codes! | |
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| Post #45 Unique ID: 66968 | 2006-11-10 | | Category: Cheat Codes/Unlockables - Current Rating: Not Rated |  (Guest - Register) Michael Lenane | To fight Meta Ridley immedietly:AAyx
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| Post #44 Unique ID: 61451 | 2006-07-27 | | Category: Hints/Strategies - Current Rating: 1/5 |  (Guest - Register) hunter24 | I tried to use the cheats to change samus but they arn't working,and how come i dont see these cheats on other sights? | |
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| Post #43 Unique ID: 59323 | 2006-06-16 | | Category: Hints/Strategies - Current Rating: 2/5 |  (Guest - Register) nessgod | any one play this anymore?i beat it 2 times | |
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| Post #42 Unique ID: 58912 | 2006-06-08 | | Category: Hacks - Current Rating: Not Rated |  (Guest - Register) nessgod | hers the last piece of my guide!
Q: Just what is Metroid Prime?
A: The newest action first-person game from Nintendo by Retro Studios.
Q: Where does it take place in the Metroid timeline?
A: Metroid Prime occurs soon after the events of the original Metroid, and
before Metroid II.
Q: Why a first-person shooter? Where's my 2D Metroid?
A: Quit the bellyaching. In order for the series to move forward, the GCN
outing had to be 3D. Changing a game from 2D to 3D is a very tricky
process. Given the fact that a lot of the Metroid series invovled shooting,
much of the game takes place from inside her helmet, looking out her visor.
This allows for excellent precision during combat. The only time you'll be in
third-person is when Samus rolls up in her Morph Ball. After hours of playing,
I'm happy to say the transition is actually quite smooth and easy to pick up
on. And, if you're desparate for 2D Metroid, just get Metroid Fusion. It
also rocks.
Q: How do I save the game?
A: You need to find Save Stations scattered about Tallon, or return to your
Gunship.
Q: How do I do a Double Bomb Jump?
A: The gist of it is that you lay a Bomb, and right before that Bomb explodes,
set a second one, then set a third just before you reach the very top of the
jump. You should fall and land on the second Bomb, then ride up to the third.
An easier way, I feel, is to count out to four at a medium pace: "1, 2, 3, 4".
Lay Bombs on counts 1, 3, and 4. Just keep practicing and you should get it
down.
Q: Where is (insert random item)? Is it hidden well?
A: No. None of the major items are hidden all that well in this game. The
Missile Expansions, Energy Tanks, Power Bomb Expansions, and Beam Combos are
hidden pretty well, but you really shouldn't be asking me about any of the
other items. If you have no idea which item to find next, turn on the Hints.
Follow where the hint points you and you'll find the next item.
Q: What are the Artifacts for?
A: Read some Chozo Lores to find out what they are specifically, but if you
just want a simple answer, you need all twelve of them to get to the last
area of the game.
Q: How do I get the different endings?
A: It's not the time, as with every other game, but with percentage of items
collected. Scans in the Log Book don't count towards that percentage, so
you'll still get that good ending even if you missed a scan.
Q: What do I need to have for 100%?
A: You need to find:
The other four beams: Wave, Ice, Plasma, and Phazon
The other three suits: Varia, Gravity, and Phazon
The five Morph Ball upgrades: Morph Ball, Bombs, Spider Ball, Boost Ball,
and Power Bombs
The two additional visors: Thermal and X-Ray
The Charge Beam
The Grapple Beam
The Space Jump Boots
250 Missiles (The Missile Launcher and 49 Expansions)
14 Energy Tanks (They will complete the line across the bar)
8 Power Bombs (The original four and 4 Expansions)
4 Beam Combos (Super Missile, Wavebuster, Ice Spreader, Flamethrower)
Q: I'm close to 100%, so I counted up the items I have left to get, and if
every item counts as 1%, I'm short one item! Which one am I missing?
A: Well, technically there are only 99 items. The Phazon Beam and Suit only
count as one item together, so if you have 98%, you only have one item left
to get.
******************************************************************************
3. BASICS
******************************************************************************
Most of this stuff is available from your manual, but we all know how much
some people hang onto those, much less read them, these days...
==============
3A. Controls =
==============
Control Stick: Move Samus around. Up moves her forward, Down backward. Left
and Right turn her in those directions.
A Button: Fires Samus' Beam Weapon. If you're in Morph Ball mode, this will
drop Bombs (once you get them). Once you earn the Charge Beam, hold down
the A Button to charge it up, then release.
B Button: Make Samus jump. If Samus has Space Jump, press again in mid-air
to double jump. If Samus is in Morph Ball mode, then this will activate
Boost Ball if she has it. Also, if locked-on to an enemy, pressing B will
cause Samus to make a quick dodge to the side.
X Button: Switches between Morph Ball mode and standard walking mode. Only
works after you get the Morph Ball.
Y Button: Fires a Missile, once Samus finds them. There's a small amount of
downtime between firing Missiles. If in Morph Ball mode, this will cause
Samus to drop a Power Bomb (if she has them).
L Button: If an enemy is near Samus' crosshair, holding down L will lock onto
it. While locked-on, Left and Right on the Control Stick will allow her to
strafe around the enemy. If no enemy is targeted, then holding down L and
moving Left or Right will be a standard strafe. If Samus has the Scan Visor
up, holding down L will allow her to analyze scannable objects. If Samus
has the Grappling Beam, hold down L while pointed at an appropriate object
to fire it. Release to drop.
R Button: While holding this button, the Control Stick will have Samus look
around as opposed to move. If in Morph Ball mode, this will activate the
Spider Ball function, if Samus has it.
Z Button: Brings up the Map Screen.
START Button: Brings up the Pause Menus.
Control Pad: Allows Samus to switch visors. See the Visors section under
Items for more info.
C-Stick: Allows Samus to switch beam weapons. See the Weapons section for
more info.
====================
3B. Menus/Displays =
====================
Main Menu: Pressing START on the Title Screen will bring you to the Main Menu,
where you can select a game file to play, or Erase existing game files.
Also, you can select Metroid Fusion Connection Bonuses or the Image Gallery,
if you've unlocked it. Those are explained in the Extras section of the guide.
---
Main Visor Display: Across the top of Samus' display is her Energy Reserve
Meter. The long lower bar is the remaining energy in your active Energy Tank,
and any squares above that bar are how many reserve Energy Tanks you have.
The top left corner of the display is a mini-radar. Orange dots represent
enemies, and the cone at the top indicates Samus' forward field of vision.
The top right corner has a small, current section of the level map.
The left side of the display is the Threat Assessment. As you get near
dangerous areas (lava, acid, what have you), the meter will increase.
The right side of the display is the Missile Reserves. Your count of Missiles
will be tracked here.
The lower left corner of the display shows your visors. Use the Control Pad
to switch.
The lower right corner of the display shows your Beam Weapons. Use the
C-Stick to switch.
The very center has the Targeting Reticle, if you hold the R button. It's
pretty much where you shoot.
---
Pause Menu: There are three main screens on the Pause Menu.
Inventory: Use this to get a look at items and weapons you've collected.
Log Book: Analyzing certain stuff in the game will put entries in your Log
Book. Access the entries here. Further information on the entries in the Log
Book is available in its own section near the end of the guide.
Options: (These are also available when you start a new game.)
Visor: You can use this to change the visor opacity, helmet opacity, and the
HUD lag time.
Display: Change the brightness and dimensions of the game screen.
Sound: Adjust volume and switch between sound modes.
Controller: Switch look direction on the Y-axis, toggle the rumble feature, or
switch Beam and Visor controls.
=================
3C. Tips/Tricks =
=================
There are rooms in the game that can help you out. The biggest help is the
Save Station rooms. Enter one and you can save your progress and restore your
energy. There are also some places with Map Stations, where you can download
a map of your current area. There are a few stations that can refill your
Missiles, too. If you go to your Gunship, you'll save, restore energy, and
all ammo.
Whenever entering a new room, it's advisable to bring up your Scan Visor and
poke around the room. Sure, you may be chomping at the bit for action, but
you can miss very important stuff by not taking a breather and scanning
(don't worry about the excessive volume of stuff to scan at the beginning,
there's a lot less later on).
Combat can become hectic and complicated at first, but it's basically a
matter of remembering all your abilities. When fighting a bunch of small,
fast enemies (such as War Wasps), hold down the R button to try some
manual shots, but keep tapping the L button to lock onto the nearest one.
When facing a large or slow enemy, remember your strafing and dodging, because
many of the slowest ones can shoot fast and quite straight. You'll have to be
the quick, annoying one. Oh, and don't forget your Missiles.
******************************************************************************
4. THE WORLD OF SAMUS
******************************************************************************
Samus. Miss Aran if you're nasty. Born on an Earth colony called K-2L, she
lost her parents when the Space Pirates attacked. The Chozo found her, and
trained her in the art of the warrior, including the infusion of Chozo blood.
They gave her a Power Suit designed to act as a second skin. She uses the
suit in her profession as a bounty huntress. More often than not, her skills
are called on to help defend the galaxy.
=======================
4A. Weapons and Items =
=======================
Arm Cannon -
Power Beam:
- Samus always has this weapon. It fires a straight shot of energy. Not all
that special, but it still kills the bad guys.
- One big advantage this beam has over others is that it has the highest rate
of fire.
- The disadvantage would be the relative lack of stopping power.
- Charging the beam merely increases its damaging power. The first stage
occurs when a halo of light appears on the cannon's aperture. The second
appears when a full light fills that halo.
Wave Beam:
- Found in the Chapel of the Elders in Phendrana Drifts after defeating the
first big Sheegoth.
- This beam fires three wavy electricity shots. Electrically-powered enemies
and energy-related enemies are particularly vulnerable to this. Some enemies
can only be destroyed by the Wave Beam.
- The beam travels slower than the Power Beam, and can't be fired as rapidly,
but each shot has greater overall power, all things equal.
- If you lock-on to an enemy and fire, the beam will have a limited homing
ability.
- The Wave Beam can also open purple doors.
- Charging this weapon will fire a single electrical blast that will allow
you to stun some enemies. The first stage of charging occurs when a purple
halo forms at the cannon's aperture. The second stage occurs when light
fills that halo.
Ice Beam:
- Found in the Antechamber of the Chozo Ruins after you get the Spider Ball.
- This beam fires a chilling blast at foes. It works particularly well
against fire-based enemies.
- The beam travels the slowest of the four beams, and it has the lowest rate
of fire.
- Certain enemies are slowed or frozen solid when hit with an Ice Beam.
Chances of this increase as you charge the beam.
- The Ice Beam can also open white doors.
- Charging this weapon will fire a more powerful freezing blast. The first
stage of charging occurs when a white halo forms at the cannon's aperture.
The second stage occurs when light fills that halo.
- Fire a missile at a completely frozen enemy to destroy them immediately.
Naturally, this won't work on enemies you can't completely freeze.
Plasma Beam:
- Found in Plasma Processing in Magmoor Caverns, in a room near the
Geothermal Core. You need the Grapple Beam to get it.
- This weapon fires a blazing heat stream at foes. It works quite well
against ice-based enemies, and ice walls.
- While the beam cannot be fired as rapidly as the Power Beam, it does
travel the fastest (near-instantaneous). However, the beam has a limited
range.
- Certain enemies are set on fire for continuing damage when hit by this
beam. Chances of this increase as you charge the beam.
- The Plasma Beam can also open red doors.
- Charging this weapon will fire a more powerful and further reaching
stream of fire. The first stage occurs when the barrel extends slightly.
The second stage occurs after the barrel is fully extended.
- It is suggested that you make this your main attack beam once you acquire
it, as its power is quite impressive.
Phazon Beam:
- This is earned as part of the Phazon Suit after defeating the Omega Pirate.
- The beam is not selectable from your menu. It is only activated by
standing in pools of highly concentrated Phazon.
- As one might guess, this opportunity only occurs at the very final battle
of the game.
- Once you stand in these pools, you will get a notification of "Hyper Mode"
on your HUD. Your cannon will also turn blue and sparkly.
- When activated, you can fire a vastly powerful stream of Phazon by holding
down A (the Charge Beam does not function with this beam).
- Normal beam systems return once the pool of Phazon dissapates or Samus
steps out of the pool.
---
Morph Ball -
Morph Ball:
- You have this capability at the start of the game, but lose it. You can
find it again in the Ruined Shrine in the Chozo Ruins.
- Press X and you can roll up into a ball about 1 meter in diameter.
- Use this form to fit in small spaces and move slightly faster than running.
Morph Ball Bomb:
- You have this weapon at the start of the game, but you lose it. You can
find it again in the Burn Dome in the Chozo Ruins, after beating the
Incinerator Drone.
- Press A in Morph Ball form to release these unstable energy packets. You
can lay up to three at a time.
- Some enemies can only be defeated by Bombs, and they can break apart
objects made of Talloric Alloy.
- If you sit on top of a Bomb when it blows, you'll be propelled into
the air.
- You can effect a "Double Bomb Jump" if you time it properly. The most
effective way is to count out loud at about a medium pace "1, 2, 3, 4". Lay
bombs on counts 1, 3, and 4, and you should get a double boost.
Boost Ball:
- This upgrade is found in the Phendrana Canyon in Phendrana Drifts. You'll
need the Varia Suit to cross the Magmoor Caverns to reach it (although some
have made the trip without the Varia, I don't recommend it).
- While in Morph Ball form, hold B to charge the boost, then release to get a
burst of speed.
- This is primarily used for rolling up half-pipes scattered around Tallon.
The best way to get enough speed to crest these pipes is to roll back and
forth and release a boost as you start to lose momentum going up the other
side.
Spider Ball:
- This upgrade is found in the Quarantine Cave of Phendrana Drifts. It is
earned after defeating Thardus.
- When in Morph Ball form, hold R and you'll attach yourself to magnetic
tracks in the area, allowing you to crawl around places you couldn't before.
- Setting a bomb will jump you up from the track slightly.
Power Bombs:
- This weapon can be found in the Central Dynamo of the Phazon Mines, earned
after defeating the Shadow Drone.
- When in Morph Ball Form, press Y to detonate a huge blast.
- This blast causes serious damage to many kinds of enemies.
- The blast can vaporize objects made of ultra-hard Bendezium.
- You start with only four Power Bombs. Collect Power Bomb Expansions to
carry more, up to a maximum of eight.
---
Suits -
Power Suit:
- This is your basic Chozo-made battle suit.
- Once you take a beating in the opening area, this is what you'll be left
with.
- You can still survive in space and underwater, but you won't be able to
handle extreme temperatures.
Varia Suit:
- You begin the game with this armor, but lose it in the opening. You can
earn a new suit in the Sunchamber in the Chozo Ruins after defeating the
Flaahgra.
- This armor reduces the amount of damage taken from enemy fire.
- With this armor, you can freely explore the Magmoor Caverns environment
without taking damage. However, fire-based attacks and lava pools will
still damage you.
Gravity Suit:
- This armor is found in the Gravity Chamber in Phendrana Drifts. You'll
need the Ice Beam to access the room.
- This armor further reduces the amount of damage taken from enemy fire.
- With this armor, you can move freely through water as if you were moving
through air, and visibility is as normal, as well.
Phazon Suit:
- This armor is found in the Elite Quarters in the Phazon Mines. It is
earned after defeating the Omega Pirate.
- This armor further reduces the amount of damage taken from enemy fire.
- With this armor, you can walk across the blue crystalline Phazon deposits
and not suffer any damage.
Energy Tanks:
- This item increases your energy reserve by 100 for each one you find.
- There are 14 of these scattered throughout Tallon.
---
Visors -
Combat Visor:
- Always with Samus, this is her basic visor for fighting in. Nothing really
special about it.
Scan Visor:
- Samus always has this visor.
- With the visor up, pass your gaze around objects in a room and you may
see small square icons in front of them. Red icons are considered important
and often have something to do with advancing in the game. Orange icons
are not as important, but you're still encouraged to scan everything.
- Hold L to scan the object in view and you'll get a little description.
- Some objects give you a prompt saying that the object has been recorded to
the Logbook. This is usually accompanied with graphics on the side of the
screen.
- You cannot fire with this visor up. Pressing the A button will put you back
in the Combat Visor.
Thermal Visor:
- This visor is found in the Research Core of Phendrana Drifts. You need
the Space Jump Boots to reach this area.
- With this visor activated, you will view a colored representation of your
field of vision. Any object or being that gives off warmth will be a
brighter color than the background.
- This visor can allow you see enemies that have a cloaking ability, or
particularly weak points on an enemy.
- Additionally, the visor is useful for fighting in darkness.
- Further, this visor often points out specific targets for your Wave Beam.
- There are two instances where this visor is ineffective. The first is
when fighting mechanized enemies, as they do not give off heat and will
appear as part of the background. The second is in Magmoor Caverns, where
the high temperature makes everything appear bright.
X-Ray Visor:
- This visor is found in the Life Groove of Tallon Overworld. You need Power
Bombs to access this area.
- With this visor activated, your field of vision will be a blue-tinged
black and white. You'll be able to see through many objects.
- Certain enemies and objects can only be seen through this visor.
- Proximity to robotic enemies will jam the visor's frequency.
---
Secondary Items -
Missile Launcher:
- You begin the game with this weapon, then lose it. You will rediscover it
in the Hive Totem in the Chozo Ruins, after destroying the Hive Mecha.
- Firing this weapon costs you 1 Missile. Press Y to fire. Press A to close
the missile tube and return to the beam weapon.
- This weapon fires a destructive energy missile which can cause ballistic
damage. It packs a greater punch than your basic beam, and some enemies can
only be harmed by them.
- If you're locked-on to an enemy, then a missile fired will home in on it.
- Missiles can be used to destroy objects made of Brinstone and Radion.
- There's a minor glitch that can be exploited to fire Missiles faster.
While equipped with the Power Beam, alternate pressing Y and A to quickly
open and close the Missile tube, which is faster that waiting for a new
Missile to enter the chamber.
- Find Missile Expansions to increase your stock of Missiles by five for
each one found. There are 49 Expansions scattered around Tallon. With the
five found for the Missile Launcher, that gives you a total of 250.
Charge Beam:
- Regained in the Chozo Ruins after the opening. Holding down the A button
will charge up your cannon. Release to fire an amplified shot.
- There are two stages to "charging" for each weapon, which I describe in
their respective sections. As a general, the "second" stage does more
damage.
- Charging your weapon activates a slight tractor system that can be used to
draw free-floating powerups towards you.
Space Jump Boots:
- This item is found in the Alcove in Tallon Overworld, and you can reach
it after finding the Boost Ball.
- Press B to jump in the air, then press B again to get an extra boost in
midair.
- Timing is important when using this. Jump again at the top of your jump to
get the maximum height, or jump again once you've complete the jump arc to
get the maximum distance.
Beam Combo:
- There are four of these in the game, one for each beam, and you have to find
the specific upgrade to use them.
- All Combos share the same activation procedure. Hold A to charge the Charge
Beam, then press Y to activate the weapon.
- Some Combos are one shot, while others are in effect as long as you hold
down A.
=========
Super Missile:
- This Beam Combo is found in the Observatory in Phendrana Drifts. You need
the Varia Suit to reach this area.
- This is the Power Beam Combo.
- Firing this weapon will cost 5 Missiles.
- Use this weapon to cause great damage to most any kind of enemy. Pound for
pound, few weapons cause as much damage for so little a cost.
- This weapon can destroy objects made of Cordite.
=========
Wavebuster:
- This Beam Combo is found in the Light Tower in the Chozo Ruins. You need
the Spider Ball to reach the room.
- This is the Wave Beam Combo.
- Firing this weapon will cost 10 Missiles, plus additional Missiles at the
rate of four for every second active.
- This weapon is a stream of electricity that homes in on enemies, and is very
effective against enemies with small weak points.
=========
Ice Spreader:
- This Beam Combo is found in the Shore Tunnel in Magmoor Caverns, and
requires Power Bombs to access.
- This is the Ice Beam Combo.
- Firing this weapon will cost 10 Missiles.
- This only somewhat useful weapon will create a large sheet of ice at the
point of impact. Its use is limited to a number of enemies closely packed
together on a floor, wall, or ceiling.
=========
Flamethrower:
- This Beam Combo is found in Storage Depot A in the Phazon Mines. You need
Power Bombs to access this room from the Mine Security Station.
- This is the Plasma Beam Combo.
- Firing this weapon will cost 10 Missiles, plus additional Missiles at the
rate of four for every second active.
- This weapon creates a constant stream of flame. While powerful, this
weapon does have a drawback of being a thin stream, so precision aiming is
required for maximum effectiveness.
Grapple Beam:
- This is found in Storage Depot B in the Phazon Mines, near the Ore
Processing Room. You need Power Bombs to reach this room.
- When this is attached, Grapple Points in the environment will show up as a
yellow hook diagram in your HUD. As you approach them, they turn white.
When that happens, holding down L will allow you to shoot your Grapple to the
hook. You'll swing back and forth on the hook as long as L is held down.
Use the Control Stick to turn yourself while swinging. Release L to let go.
- If you bump into a solid object while swinging, the grapple will immediately
disengage.
=============
4B. Enemies =
=============
For the sake of ease, I've arranged these guys in a grouped order, according to
their relative danger. If you're looking for a list in the order of the Pause
Menu's list, I moved it down to the Log Book area. I put boss enemies in the
next section. If an enemy says "*ONE-SHOT*" after it, you should scan it the
first time you see it, because there's no (or a limited) chance you'll see it
again.
---
Swarmers -
Generally not a huge problem. These guys hide in small nooks in passage-like
areas and swarm out in large clusters. Alone, all of them are exceedingly
weak.
Parasite: A standard lizard-type enemy. They splatter on your visor if you get
too close. The Pirates were futzing around with these guys and Phazon when a
big one decided not to take their orders anymore. Found: Frigate Orpheon
(only in the opening) *ONE-SHOT*
Scarab: Standard swarmer types that you'll face in tunnel areas. Found: Chozo
Ruins in tunnels
Tallon Crab: A native of Tallon, these guys are much like Parasites or
Scarabs in their swarm tendencies. Found: Tallon Overworld (Main Ventilation
Shaft Section A)
Lumigek: These guys look like geckos and are found in the Impact Crater.
Found: Impact Crater (Crater Tunnel A)
---
Crawlers
These guys hug floors, walls, and ceilings. Usually, their body is their only
weapon. There are some with ranged attacks, though. They're generally not
very strong.
Zoomer: A staple of the Metroid universe. This spiked bugger clings to walls
and ceilings. He basically walks around, and that's it. A few shots will
waste him. Found: Tallon Canyon, in many places
Geemer: The tougher brother to the Zoomer. They have red shells, and cannot
be killed with the usual beams, but they can be killed with a Missile or the
Plasma Beam. Found: Tallon Overworld (Tallon Canyon, Root Cave)
Seedling: These are somewhat like Zoomers, except they can, and will, fire
their spikes out at you. Found: Tallon Overworld (Temple Lobby)
Oculus: A bad guy that hangs out mostly near Morph Ball areas. He's
indestructible, and exists solely to prevent you from where you're going.
Found: Chozo Ruins (Sun Tower, Tower of Light)
Grizby: Found in Magmoor Caverns. This little guy has a rock-hard shell.
He mostly wanders around on small platforms, and can be taken out easily
enough with a Missile. Found: Magmoor Caverns (Burning Trail, Lake Tunnel)
Triclops: Similar to the Grizby. It likes round stuff a lot. If it sees you
rolling around in ball form, it'll try to bite you. If you drop Bombs, it'll
go for those instead, with nasty results. Found: Magmoor Caverns, in several
locations
Crystallite: These crawlers are recognized by the hunk of reflective ice on
their backs that reflect beams. A Missile will bust one. A Plasma Beam will
also work. Found: Phendrana Drifts, several locations
Ice Parasite: Really no more than a wall crawler for the Drifts. A few shots
will take out this crystalline lizard-type guy. Found: Phendrana Drifts
(Chozo Ice Temple, Frozen Pike) *ONE-SHOT*
Plated Parasite: These guys like to hang out near Morph Ball areas. They look
like other parasites, only gray. You can bust them up with Bombs.
Found: Chozo Ruins (Furnace)
---
Predators
Definitely too vicious to be considered Crawlers, even though most of them are
land-locked. These bad boys will actively attack you, as opposed to passively
defending themselves.
Beetle: Not your common garden variety. These guys are about a third your
size and have a nasty bite. Take them out from afar with several shots.
Found: Tallon Overworld and Chozo Ruins in several locations
Plated Beetle: A miniboss at first, but more common later on. These guys will
get close to you. Shift to one side, shift back, then roar and charge you.
As soon as they roar, dodge to the side and open up on their vulnerable red
butts. One Charge Beam shot will kill them. Found: Chozo Ruins (Ruined
Shrine, Main Plaza after destroying Flaahgra)
Ice Beetle: A resident of the Phendrana Drifts. Much like normal Beetles,
except it takes several more hits. Found: Phendrana Drifts, in a few places
Burrower: An inhabitant of the Magmoor Caverns. They like to hang out
underground a lot, but you can follow their movements. When they pop out,
peg them. They only take one shot. Found: Magmoor Caverns (Lake Tunnel)
Ice Burrower: Seriously just like the Burrower from the Caverns, except he's
in the Drifts. Make sure you scan one of these guys before you get the
Thermal Visor, otherwise they'll disappear. Found: Phendrana Drifts (Plaza
Walkway) *ONE-SHOT*
Baby Sheegoth: These snowbeasts fire blasts of icy acid. Their only weak
spot is their back. To get to it effectively, you'll need some room to do a
side dodge (with B). It's a lot easier with the Space Jump, but it can be
done without, Keep hammering the back, and the Sheegoth will croak.
Naturally, this enemy is far easier once the Plasma Beam is found. Found:
Phendrana Drifts in several locations
---
Fliers
As their name suggests, these beings float, flit, flutter, and flap around the
area. Some have ranged attacks, and some just charge right at you.
War Wasp: You'll learn to hate these guys. Coming out of hives, they buzz and
flit about before going in for a sting. They don't take many hits, you just
have to hit them. Found: Chozo Ruins, in many places
Plazmite: A floating luminescent bug. You'll take damage on contact, but it's
generally wise to leave them alive, as they may be the only light source in
some rooms. Found: Chozo Ruins (Ruined Fountain, Totem Access)
Shriekbat: Another old Metroid alumnus, except they fly horizontally now.
From the ceiling they screech down towards you. One shot will waste them,
though. Found: Chozo Ruins, in multiple locales
Ice Shriekbat: These are just like normal Shriekbats, except they're in
Phendrana Drifts. If you get the Thermal Visor before scanning these things,
you won't see them again. Found: Phendrana Drifts (Ice Ruins West) *ONE-SHOT*
Puffer: These floating green thingies explode into poison gas on contact. It
must be corrosive, because Samus has her own oxygen supply, so she shouldn't
be technically "inhaling" it. Anyway, one shot kills them, and wait for the
cloud to dissapate. Found: Magmoor Caverns, everywhere.
Plated Puffer: A tougher cousin of the Puffer. Alike in every way except that
the only thing that can burst its shell is a Missile. Found: Chozo Ruins
(Tower of Light)
Flickerbat: Tiny and annoying best describes these guys. They fly around
leaving little blue sonic trails, and they'll bump you off if you're in the
middle of jumping. You can track them with the X-Ray Visor, but they're
easy enough to see without. Found: Phendrana Drifts, in a few locations
Chozo Ghost: Despite the disconcerting appearance of these nasty boys. All
you have to do to kill them is just shoot them with your Power Beam. Just the
Power Beam or Super Missiles (which derive from the Power Beam). Nothing else
will work. Watch out for their dancing around and spectral blasts. Once you
find the X-Ray Visor, you can track them even if they disappear.
Found: Chozo Ruins (Hall of the Elders, among other places)
Glider: A harmless creature, and if you have a Grappling Beam, you can attach
to it with it. Found: Phendrana Drifts and Phazon Mines, in a few areas.
---
Squatters
These guys don't move, period. Most of them have ranged attacks to defend
themselves, but some just sit and wait for you to run into them.
Eyon: The patented laser eye of the game. Their constant beams will zap you
if you get in front of them. Shoot them to have them close their eyes for a
second. Use a Charged shot to blow them to pieces. Found: Chozo Ruins, in a
few different locations
Stone Toad: A weird fella. He likes round stuff and he mostly just sits
around. If you get near in ball form, he'll try to eat you, unless you use
Bombs to bust him open. Found: Chozo Ruins (Energy Core, Reflecting Pool)
Magmoor: These are big fire snakes that live in the Caverns of the same name.
They rise out of the lava and breathe fire at you. They can't move around,
but they can take a lot of hits before you blow their heads off. Found:
Magmoor Caverns, in several lava pools
Puddle Spore: This big blobby guy floats around in lava and spits stuff at
you. He can pretty easily be flipped over with a few shots to the maw when
he opens, after which he can be used as a platform. He isn't killed at that
point, and he'll flip back over, so be quick. Found: Magmoor Caverns (South
Core Tunnel)
Jelzap: A jellyfish-like creature living in the water. If you get close,
it'll try to suck you towards it. Respond by blasting its nucleus. Found:
Tallon Overworld and Phendrana Drifts, in certain water areas.
---
Plants
Tallon is home to much vegetation, some of it a little more than nasty. Like
Squatters, these enemies don't move, but some try to attack you.
Tangle Weed: This gray stuff is harmless. It just slows you down. If you
want to make it retreat, just shoot at it. Found: Tallon Overworld and Chozo
Ruins, in several locations
Venom Weed: This red cousin of the Tangle Weed will hurt you if you touch it,
so shoot it to make it retract. Found: Chozo Ruins (Arboretum, and other
places before the Flaahgra)
Blastcap: One bad shroom. They usually hang in clusters. They won't attack
or anything, but if you touch them, they explode. The spores aren't harmful,
but the blast is. Shoot the clusters from afar to pop them. Found: Chozo
Ruins and Tallon Overworld, in several locations
Sap Sac: Not an active enemy, but if you shoot these Overworld dwellers, the
sap inside will violently explode. Found: Tallon Overworld (Tallon Canyon,
among other places)
Aqua Sac: Kinda like a Sap Sac, except underwater. Don't be near it when
you blow it up. Found: Tallon Overworld, in the Crashed Frigate
Hive: The War Wasp Hive should be taken out if you don't want to be annoyed
by the little buggers. A Missile is enough to bust it open. Found: Chozo
Ruins, in several places
Reaper Vine: An inhabitant of the Chozo Ruins. You cannot kill it, but a
shot at its vulnerable spot will make it retract for several seconds.
Watch holes in the wall for them. Found: Chozo Ruins (Arboretum, among other
places)
Aqua Reaper: An aquatic vine thingy. Hit it in the targeted spot to make it
retreat. Found: Tallon Overworld, in corridors in the Crashed Frigate
Bloodflower: A rare enemy. It spits toxic gunk at you. If there are Sap Sacs
nearby, use them to blow it up. Otherwise, shoot its own toxic stuff when
it fires to give it a taste of its own medicine. Found: Tallon Overworld
(Root Tunnel, Great Tree Hall)
---
Pirate Tech
Mechanical and energy based bad guys. The Space Pirates use whatever they have
at their technological disposal to prevent unwanted hunters from getting to
their good stuff.
Auto Turret: Kind of a pain. These guys can punch right through your suit if
you let them hammer you enough. Try to take them out from afar if you can.
Any weapon will work, but Missiles work the best. Found: Frigate Orpheon,
Phendrana Drifts, in the Research Center.
Mega Turret: A more advanced type of Turret than the first. This one has
powerful shielding and a nasty beam. A couple of Missiles can blow it up.
Found: Phazon Mines, in several locations
Pulse Bombu: A floating nasty. These guys are pure energy. You won't have
the Wave Beam when you first meet them, so you'll have to avoid their energy
droplets. Be careful not to use your Charge Beam near them, as they'll be
attracted to it. Once you find the Wave Beam, a few blasts will kill it.
Found: Phendrana Drifts, in several locations
Scatter Bombu: This form of Bombu hangs out in tunnels. It trails three
strands of energy, but doesn't attack actively. Getting close will mess with
your visor, and charging up your beam will make them move faster. Only the
Wave Beam can harm them, so if you don't have it, use ball form and quickly
time your roll to get safely past them. Found: Phendrana Drifts, in several
places
Void Bombu: Just like a Pulse Bombu, only invisible, and you can only see
them with the X-Ray Visor. Don't worry about scanning them, because you
can't. Found: Phazon Mines (Quarantine Access B)
Sentry Drone: A nasty mechanical foe. It zips around and fires repeating
cannons at you. Use the Wave Beam to disrupt its circuits and take it out
down relatively quickly. Getting close to it can disrupt your visor, and it
locks doors when it sees you. Found: Phendrana Drifts, all over the Research
Center
Aqua Drone: Much like Sentry Drones, only underwater. Make sure you scan it
before you leave the Frigate and go to the Phazon Mines, because it will
disappear afterwards. Found: Tallon Overworld (Biohazard Containment)
*ONE-SHOT*
---
Space Pirates
They came to Tallon looking for the riches of Phazon. They're the most
intelligent bad guys you'll face in the game. They move quickly, fire fast,
and can dodge your attacks if given enough of a window.
Space Pirate: No particular weakness, but the scourge of the galaxy does have
decent attack capabilities. It can fire Galvanic Accelerator Cannons from a
distance, and has a Scythe on its arm for close combat. Found: Phendrana
Drifts, in the Research Center
Shadow Pirate: These Pirates rely on their cloaking technology (and can be a
total pain to try to scan). They only use their scythes. Use your Thermal
Visor to track them, and your strongest weapons to drop them quickly.
Found: Phendrana Drifts, in the Research Center
Flying Pirate: Space Pirates with jetpacks. In addition to a pulse cannon,
they also have missile launchers mounted on their packs. Concentrated fire
will cause the pack to malfunction, which is when the Pirate will go for a
kamikaze run. Found: Phendrana Drifts, all over the Research Center
Aqua Pirate: Flying Pirates, only underwater, and actually quite a bit slower,
and thus easier, than their counterparts. Use the Ice Beam, then a Missile
to bust them open. Found: Tallon Overworld, several locations in the Crashed
Frigate
Power Trooper: Space Pirates that use your Power Beam. Only the Power Beam
will work against them. Best tactic is to just get rid of them quickly with
a Super Missile. All these copying troopers use the same yellow-type beam,
but their armors are different colors. Found: Phazon Mines, in several areas
Wave Trooper: These purple guys are armed with Wave Beam-type armor, and are
only susceptible to them. Use charged up shots for best effect.
Found: Phazon Mines, in many places
Ice Trooper: These white-armored bad guys are by far the easiest of the copying
troopers. Just hit them with a charged Ice Blast and Missile them into
pieces. Found: Phazon Mines, several locations
Plasma Trooper: These red pirates are using plasma technology. Only your
Plasma Beam can defeat them. Found: Phazon Mines, in the lower levels
Elite Pirate: A major pain enemy. It has a plasma cannon, a wave attack, and
is really strong. Use Thermal Visor to find that the pulse cannon is the
weak point, then blow it up with Missiles, then target the Pirate itself and
Missile it to kingdom come. Alternatively, you can forego the Plasma Cannon
and just try to punch Super Missiles in the Pirate's face, even though it
risks return fire from the cannon. Whatever floats your boat. The Pirate
can also absorb your shots. Watch for it to hold out its hand in front of
it, as that's a sign it'll be absorbing. Found: Phazon Mines (Elite Control,
Dynamo Access, Omega Research) *ONE-SHOT*
Phazon Elite: This is also known as "Elite Pirate Alpha". This is one of the
first Elite Pirates to actively consume and use Phazon on its own. It has a
Wave Quake Generator like other Elite Pirates, but no Plasma Cannon. The only
thing that really separates it from other Elite Pirates is the massive
amount of hits it can take before going down. Found: Phazon Mines (Elite
Research) *ONE-SHOT*
---
Metroids
Created by the Chozo to stabilize the ecosystem of SR388 to prevent a strange
parasite from dominating the planet. In Chozo, the word Metroid roughly
translates to "ultimate warrior". Although these beings possess no sentience,
they are fierce and intelligent predators. They have a near limitless capacity
for storing energy, which they obtain from latching onto their prey.
Metroid: The larval Metroid is the first kind you'll encounter. Multiple
Missiles can kill one, or one Ice Beam shot and one Missile. If you're
attacked, quickly roll up in a ball and drop a Bomb to shake the Metroid off.
Found: Phendrana Drifts, in the Research Center, as well as Phazon Mines.
Hunter Metroid: This evolved Metroid is more of a danger than the larva. It
has a tentacle attack for draining energy. Ice it up, then fire a Missile to
bust it open. Found: Phendrana Drifts (Frost Cave) and Phazon Mines (Fungal
Hall A).
Fission Metroid: Found in the Impact Crater, these guys are a total pain.
Shoot one enough, and it will split into two different colored Metroids,
each only susceptible to the beam of its color. Sounds interesting, until
you start zapping one, and the other starts latching onto you. A Power Bomb
while it's attached will kill it outright, but it's wasteful. Sometimes it's
best just to try to ignore it, and only setting Bombs to shake it off if it
attacks. Found: Impact Crater (Phazon Core)
============
4C. Bosses =
============
Major battles in the game. If you're going for all the entries in the Log
Book, you have to scan these guys and all their parts right away, because you
won't get another chance.
Parasite Queen: This boss is in the Tallon Space Station. It's a huge bug in
a stasis field. It shoots "weapon-grade" energy shots at you, so make sure
to use your dodging (B while locked-on) to avoid it. To start with, scan it
so you know its weak spot, so you can lock onto it. To shoot it, make sure
you're not hitting the "panels" on the stasis field. Shoot in between for a
clean shot. Stop when the panels go nuts, then fire again when you get an
opening.
Ram War Wasps and Hive Mecha: Your first minor battle on the surface of Tallon
IV will be against these special wasps (DEFINITELY scan them, because they're
different than the others). Use a combination of your L and R buttons to
take out the circling wasps, then hit the Hive Mecha for all its worth. To
document the Hive Mecha, you have to scan below the part you shoot, down in
the poisoned water.
Incinerator Drone: A mini-boss of sorts. This guy is found in the Chozo
Ruins some time after you pick up the Morph Ball. He'll try to roast you
with two flame jets. To attack, scan it, then shoot the red eye thing on
top (with a Missile, if you've got it). Hit it hard enough, and it will burn
the Hives above it, releasing some Barbed War Wasps. BE SURE to SCAN them now
because you won't get another chance. Shoot them down, but concentrate on
your objective of blasting the Drone.
Flaahgra: The official boss of the Chozo Ruins, who hangs out in the Sun
Chamber, and with good cause. He loves sun, and it makes him grow. Being
half-plant, one can understand this. In addition to scanning him you should
also scan his Tentacles. Although shooting him directly won't harm him, a lot
of shots will daze him. To defeat him, you must shoot the red button on the
backside of the sun panel that's warming him up. Flip it all the way
up and he'll collapse to the ground, and his roots will retract from the
canals near his bottom. Roll into one of those canals, attach yourself to
the socket at the end, and set a Bomb. For the next round, you'll have to
flip two sun panels. Be sure to shoot him to keep him dizzy, because he'll
flip the panels back down given a few seconds to compose himself. Once both
panels are flipped, you'll have to pick a different canal, since you blew
up the last one. Then, you know how it goes, you have to do three sun
panels, canal, boom. Lastly, all four, and Flaahgra will be but a memory,
and the poisoned water will be pure once more.
Sheegoth: Another halfway boss. The mama Sheegoth is a larger version of the
babies. The trick is to get close to it and try to circle around it so it
doesn't run you over, then wait until it tries to breathe on you, which it
will only do if you're close. After that, it'll be tired, so you can slam a
Missile into it. Just keep doing that over and over again. It takes a lot
of Missiles (around 25, I think). You'll find more later on but they're
smaller, and they're easier to take out once you earn the Super Missile Beam
Combo. Oh, several people tell me they have an easier time taking out a
Sheegoth with Bombs. I usually get trampled, but use whichever you like.
Thardus: Also known as "The Rock" in some circles. Phazon experiments have
produced this moving rock being. It can roll up in a ball to try to run you
over, raise some rocks out of the ground to throw at you (which you can shoot
for supplies), or shoot an ice beam along the floor, which can freeze you.
To destroy Thardus, bring up your Thermal Visor. You'll see a bright spot on
the rock monster. Shoot that spot with all you have. Soon, Thardus will
overload your visor. That's okay, cause when you switch back to the Combat
Visor, the weak spot on Thardus will be bright blue, and targetable. Blow
it up to hurt him bad. Then, pull up your Thermal Visor and aim for the
next spot. Thardus has seven spots altogether, and some get tough to hit,
especially when the battle drags out and a snowstorm makes normal visibiity
lousy. Destroy all seven weak spots and Thardus will crumble to a pile of
rubble. A really good avoidance tactic that's been pointed out by several
people is to hop onto the rocks surrounding the room. You'll have enough
distance from the incoming rocks, and the ice beam won't hit you. You're
still vulnerable to the rolling attack, though.
Shadow Drone: You fight this bad bot in the Central Dynamo of the Phazon
Mines. You can't see him or track him. Shots bounce off harmlessly. The
only time you can hit him is if you try to get close. When that happens,
he'll try to fire, and that's when you should plug him with a Super Missile
to drop him. Don't worry about documenting him. You can't. If you have
trouble fixing a Super Missile on him, try a Wavebuster. It's more wasteful,
but pretty much guaranteed to work.
Omega Pirate: This is the boss at the very bottom of the Phazon Mines.
Okay, to start with, this is what he can do to you. Get too close and he'll
swipe at you with his big claws. At a generally medium distance, he'll employ
his Wave Quake Generator, which you should use a double jump to get over. At
long range, he'll use his Plasma Incendiary Launchers, which you should just
dodge to get out of the way from. If you shoot at him when he's not
attacking, he'll use his shield to absorb your attacks. Now, to take him out,
you have to shoot him while he's trying to attack (preferably with the Wave
Quake). Once you scan him, there are four spots you can target, which are the
four Phazon plates on his arms and legs. Hit them with anything you want.
Plasma or Super Missiles work the best for me. Once you destroy all four,
he'll call for help before fading out of view, using the Chameleon Manta. The
lousy thing about the Manta is that he cannot be seen by anything, period.
While he's taking five, Troopers of random colors will drop from the catwalks
above. You're encouraged to kill them before they kill you. While fighting
them, the Omega Pirate will try to recharge itself by standing on one of the
Phazon pits. You have the option of fighting off the Pirates first, or
ignoring them and pulling up your X-Ray Visor. Well, the Omega Pirate is
still largely invisible, except for the pure Phazon running through his veins
as he recharges on the pit. You'll see his heart and veins. Open up with
your best weapon, like a Super Missile or something. Hurry, because once all
four plates are back on, he'll be back in the fight. Lather. Rinse. Repeat.
Eventually, you'll wear his health down enough that he'll keel over.
Meta Ridley: You'll fight your old nemesis in the Artifact Chamber after
activating the twelve. For the first part of this battle, he'll fly around
the Artifact Chamber. If he halts and folds his wings, he's going to use his
Multi-Missile System, which you should dodge. Also up in the air, he'll use
his Kinetic Breath Weapon. If he swoops far from the battlefield, he'll come
in at bombing angle to release his Meson Bomb System, which you should dodge
very quickly and run away from. Scan Ridley to find that his weakest plating
is in his chest. When he stops and you have a clean shot, fire either a
Charged Plasma shot or a Super Missile at him. Try to stay locked on the
whole time, naturally. Sometimes, Ridley will land to spew fire or stuff at
you, or slash you, so watch out. Once you wear him down to about a third of
his energy, his wings will burn and he'll land on the chamber platform to go
toe-to-toe. If you're far off, he'll perform a dashing slash, and afterwards,
if he needs to turn to face you, he'll whip his tail, which hurts. If you're
close, he'll just plain slash. He'll also use his Kinetic Breath Weapon at
times. I've found that if I stand close, but not too close, he'll bend down
and roar. When his mouth is open is when you should hit him. Give him one
charged Power Beam shot in the open mouth and he'll recoil, leaving his chest
open for you to launch a Super Missile at. Keep dodging, waiting for
openings, and taking advantage of them, and you'll deplete his energy enough.
Metroid Prime: Boy, this thing's nasty. This being came in with the Phazon
meteorite that crashed on Tallon, and it's only become nastier over the
years. When the Pirates found it, they tried to harness its power. They
failed, and the Prime has become immensely stronger and more well-armed
after its stint as a Pirate lab monkey, with plenty of armor and armaments.
It doesn't even really look like a Metroid, unless you're thinking of
those ones from Metroid II that have tons of armor on them. It's got five
huge legs, and black carapace covering everything. Only remotely vulnerable
point is the head. The only way to damage this monstrosity is to shoot with
the beam that's the same color as the little lights on his shell. If he's
yellow, use your Super Missiles, if white, use your Ice Spreader if you have
it, otherwise use charged Ice shots. If purple, use charged Wave Beam shots,
and if red, use regular Plasma shots. You could use the Wavebuster if you
have it, but I recommend saving the Missiles that they use for the Super
Missiles and Ice Spreader. For his attacks against you, mostly what he uses
is a huge colored beam from his mouth. If he's purple, this beam will
scramble your visor and you'll lose your lock on him. If he's white, this
beam will freeze you solid. Also from the beginning, he'll use Multi-
Missiles. Once you knock him down to the second stage, he'll charge you
whenever you seriously hurt him. The lights on him, and his eyes, will dim
when he's about to do this. To avoid it, roll up into a ball, and into the
trenches under him. Once you get down to the third stage, he'll start using a
Snare Beam, and will also release orbs that will attack you, which you should
destroy. Once down to the fourth stage, he'll charge whenever he feels like
it, constantly switch colors, and fire missiles that release a poison gas.
This is a tough fight to be sure, but if you stay sharp and aim straight,
you can beat him.
True Metroid Prime: After destroying the outer shell, the real fight will
begin. The True Prime is a floating blue face with six tentacles. As his
main attack, he will slam the ground, creating a Wave Quake that you need to
double jump over. He also has a Chameleon Manta, which he'll use to change
his opacity. First, he'll change so he can only be seen by Thermal, then
he'll change so he can only be seen by X-Ray, then he'll be visible, but not
to any special visors. After running a few Wave Quakes, it will create a pool
of Phazon at its base and summon two Metroids. Stand in the pool and your
beam will be powered up to Hyper Mode. Waste the two Metroids with your
Phazon Beam, then look around for the Prime. Switch visors to Thermal or
X-Ray if he cloaks himself (sometimes only one will work), and hold down the
button to deliver the constant pain to your adversary. After draining its
health, it will start summoning more powerful Metroids; Hunter, then Fission.
Keep hitting it with the Phazon Beam and it will croak. This battle isn't
easy, but it's not nearly as painful as fighting the Prime's first form.
******************************************************************************
5. WALKTHROUGH
******************************************************************************
One big important thing to remember about this walkthrough is that I will be
referring to the names of the rooms CONSTANTLY. To find out the name of any
room you've visited, bring up the map, and use the C-Stick to move around.
The room you center on will have its named displayed. Use it. Live it.
Love it. Let's get down to brass tacks. (Oh, I didn't bring any. I drove.)
================================
5A. Frigate Orpheon - Distress =
================================
Sammy will pull into the space craft, hop out of her snazzy Gunship, and
you'll immediately take control to find out why the heck there's so much
distress in the world.
For the record, in addition to your basic equipment of the Power Suit, Power
Beam, Combat Visor, and Scan Visor, you'll also have the Varia Suit, the Morph
Ball, Morph Ball Bombs, the Charge Beam, the Grappling B |
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