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Harry Potter and the Prisoner of Azkaban: From the opening scene on the Hogwarts™ Express to the climactic finale on the shore of the great lake at Hogwarts, the Harry Potter and the Prisoner of Azkaban™ videogame immerses the player in the world of Harry Potter™ with captivating gameplay, stunning environments, and graphics that bring to life the magical world familiar to anyone who has seen the films.
Players encounter new characters and creatures, engage in a variety of sub-quests, fly on a Hippogriff, explore previously unseen areas of Hogwarts and take on their friends in multiple two-player challenges, as they take part in the most exciting and challenging Harry Potter videogame adventure yet.
* Companion Play -- Play as Harry, Ron and Hermione to unlock the secrets of Hogwarts.
* Face the Dementors -- Can you overcome the dreaded Azkaban guards?
* Fly Buckbeak™ -- Fly the Hippogriff around the towers of Hogwarts.
* All-New Spells -- Freeze creatures, control flame-breathing dragons and conjure a Patronus.
* Stunning Graphics -- Best-ever graphics bring to life the world of Harry Potter in a way never seen before.
* New Wizard Cards -- Enjoy a new set of Wizard Cards, including the Beings and Beasts cards.
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| Post #1 Unique ID: 24806 | 2005-01-06 | | Category: Cheat Codes/Unlockables - Current Rating: Not Rated |  (Guest - Register) ryan | Hints
Find Goliath of the Giant Card Set
To find Goliath of the Giant Card Set, use Reparo on the
broken vase on the sixth floor. It will cheer up
Glanmore Peaks.
Find Lady Carmilla Sanguina of the Vampires Card Set
To find Lady Carmilla Sanguina of the Vampires Card Set,
let Hermione use Glacius on the fire in the Gryffindor
Common Room.
Hint: Gryriffindor ties and clothing differences:
When you talk to other students, look at their ties. Everyone has a
Gryriffindor tie, with the exception of Malfoy, Crabbe, and Goyle
(whom have different ones). Also, there are only two people with
their shirts out, which are Ron and Seamus, and with either Crabbe
or Goyle, only one has a school jumper on.
Hint: Defeating the metal armor:
He will try to spin around to attack you. You must dodge it, and
when he stops, use the spell that grabs things. You must grab each
of his four shields. When the shields hit the ground they will turn
into monsters. Once you kill all four, he gets swords. He will stop
spinning. Wait before you grab his head with the spell, because he
will hit his swords on the ground. After he does this, grab his head
and yank it off to defeat him.
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